Dev Blogs | The Wandering Druid of Tranquility

Aw crap, Ga’len’s at it again…

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Yup, it seems that Google Reader and I are quickly becoming good friends.  I’ve taken the time and created yet another shared items page.

With the upcoming Dominion expansion and all the discussion/rage concerning proposed changes, changes on changes and various confusing information that has been put forth, I thought I’d create something helpful.

So, enjoy all the wonderful posts our beloved community has written.  As more posts are made, I’ll add them to this shared items page!

Dominion blog posts:  http://www.google.com/reader/shared/user%2F03749674846786948488%2Flabel%2FDominion

Now, there have been some complaints that posts to various discussion threads concerning Dominion are missing from the EVE forums.  CCP is being accused of censorship.

People, remember this.  The forums are CCP’s property, they will moderate as they see fit and yes, there will be mistakes made by forums moderators.  Fear not, Chribba the All Powerful EVE Online God has a wonderful resource to combat this problem.  Head over to EVE-Search.com and you can read all the forum posts as they were originally posted.  You can’t respond to a post here, only read them.  So, head over there to read and post your responses on the EVE forums if you feel the need.

Here is the link to the EVE Information Portal section on the EVE-Search website:  http://eve-search.com/forum/3512.

So, enjoy your reading assignments, there is a lot to read!!!

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Ars Gratis Artis…

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Recently I reloaded my laptop with a brand new copy of Windows 7 Home Premium.  I’m still getting things all sorted out.  I downloaded the Windows version of GIMP for Windows and started to tinker with a PSD file I pulled from the Ushra’Khan forums of the infamous U’K Fist.

So, here’s my new forums avatar for the U’K forums:

UKAvatar

and my new signature I’ll be using on forums in general:

sig2

I am by no means a master of graphics design, I leave that to my wife, but I do like to tinker.  The new avatar is okay, just has the U’K fist on the top left corner.  It’s not very visible as the color in the graphics don’t make it pop like it does on the forums sig.  I do admit, my forums sig is a bit bland.  I’ll have to come up with something nicer.  Perhaps a bit with the new planets graphics in it.

And the big news today.  There is a new dev blog titles Storming the Gates.  This dev blog discusses the upcoming sovereignty changes and there is of course a forums discussion thread.   The good news, the forums thread has not evolved into a ‘threadnaught’ as of yet.  The combat mechanics on how you take over a system that has sov are a bit clearer now and honestly, it should be a lot of fun.  I have been updating the SOV shared item page as well, so you can get all the latest from the EVE Blogging community on these upcoming changes.

See you out there!!

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Dev Blogs, Site Updates November 11th 2009

Quilting 101, yup, it’s patch time again

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The latest patch for EVE comes out Thursday with an early start for downtime at 5 am GMT and is planned to end at the normal end of  downtime at 12:00 GMT.  For all the details, read the patch notes:

http://www.eveonline.com/updates/patchnotes.asp?patchlogID=187

Things that caught my eye:

  • The agility and the scan resolution of some ship classes has been adjusted to allow them to have a better chance of locking ships of their own size before they got to warp. Full details are available here. This means that a cruiser will have a better chance of locking and warp scrambling another cruiser, this was something that was broker when Aprocphya was initially deployed.
  • If a ship cloaks, all active modules that modify attributes, such as ECM, will stop immediately and the icons showing the effect will disappear. No more using the Cloak/Align exploit, finally.
  • Cloaking a Falcon while there is a jamming cycle in progress and the jammer has been deactivated will now result in an immediate break of the jam cycle on the targeted ship. To clarify: if you start a 20 second jamming cycle on a ship, then deactivate the jamming module and cloak, the jam cycle on the target will immediately cease. No more using the uncloak – jam – cloak exploit, finally.
  • Corporation directors will no longer be spammed multiple times for the same starbase event.  They will receive one mail only. But I love receiving automated in game email spam, makes my mailbox look like Jita local ** smirk **.
  • Grouped laser turrets will now allow a single crystal to be changed out once it has become completely damaged. For example, if you have aa Apocalypse with grouped pulse lasers using Tech II Scorch crystals, with varying degrees of damage you can reload used crystals without breaking the weapon group. This issue annoyed me to no end, thank you CCP for fixing this one!!!

So, there you have some of the items in the patch.  Do follow the link at the top of this post to the full patch notes and remember to set a long skill training or put skills into your training queue!!

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CCP, Dev Blogs, Patch Notes May 13th 2009

Patch Notes

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A new patch is going live on Thursday.  The long awaited ECM balancing for Falcons is part of this one.  Read the whole deal on the patch notes page:  http://www.eveonline.com/updates/patchnotes.asp?patchlogID=186

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Dev Blogs, Patch Notes April 14th 2009

“…1 plus 2 plus 2 plus 1…

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The long awaited dev blog on the infamous POS exploit has finally come out and let me tell you, it’s a log to read.

http://myeve.eve-online.com/devblog.asp?a=blog&bid=626

I have read this twice and I am reading it again.  I will hit the highlights here, but I do recommend you read this as there is a lot of information.  In a nutshell, they estimate that the value of the total produced materials from this exploit to be a grand total of 6.7 trillion isk.

Our logs also show that there were only three corporations that had 88% of the 6.7 trillion ISK profit from the exploit.  These corporations were obviously setup specifically to harness this bug and when discovered were in the process of expanding their operations.  More on their activities follows in the chapter below from the Law and Order team but we will focus on the impact on several different items.

That’s a lot of isk, but according to the numbers they show in this report, it represents .7 percent of all the value of materials produced in 2008.  Not a huge amount in the grand scheme of things, however, being the materials are usually very rare, the actual impact to the economy was far greater.

So, how many people and POSes were involved?

At the time we discovered the exploit in early December, there were 232 reactors running in the bugged state.  Those were installed at 178 POS complexes owned by seven corporations.  The scale of the operations differed quite a bit, with one corporation running 81 bugged reactors and another with 3 reactors active.

The opening action on our part regarding the exploit included the total destruction of all the POS complexes involved. This entailed flying to each one and basically nuking everything in sight – a fireworks show of epic proportions but with no witnesses except the GMs in the demolition team.

Users directly involved in the exploit were permanently banned. Direct involvement meant that the character had a director role in the corporation using the exploit or was directly involved in servicing the POSes in exploited state.  Others that were found to be involved in moving the exploited goods and laundering the ISK also received bans for their part. A number of players who had benefitted directly from the exploit were also banned. The total number of accounts banned in relation to the exploit of POS reactors is 134.

So, we know the numbers of who was involved and to what extent.  What we will never know is exactly who was involved and for good reason.  CCP’s account privacy policy will not allow such information to be released, however, the EVE Online community has figured out pretty well who was involved.

So, the bigger question, how did this happen and what was the deal with the claims of petitions filed years earlier?  The report goes into detail, I will sum up:

  • Yes, petitions were received in 2005 and 2007 .
  • Both petitions were researched and according to logs and documentation available (they admit that logs and documentation was bad), the petitions were closed as isolated incidents.
  • They did investigate all CCP staff and all members of the CSM, no one was linked to any of the xploiting corporations and/or characters.

The last petition was correctly filed into the exploit category but it was simply handled as an individual problem for the player reporting it. Thus it fell through the cracks and did not raise the flags it should have and no exploit investigation was launched.

CCP has done something that many other MMO’s do not do, they admitted that they made a mistake.  Ladies and Gentleman, I know that there will be many upon many posts on the EVE forums about this very line, but let’s “calm our passions” here.  We know they make mistakes, they are just as human as the rest of us.

The last section of this dev blog does go into their efforts to keep something like this from happening again.

So in the end…..

There will be exploits in the future and we will do our best to discover them in their early stages and minimize their effect on EVE with new and proactive procedures. We do hope that the EVE community will accept our way of handling these once they are found.  The procedures and rules used against those using these exploits will also be reviewed on a regular basis. We have already had discussions with the CSM on fines and other tools to punish those that directly, or indirectly, reap the benefits from illegal activity within EVE. No final decisions have been made yet, but now is your chance to contact your CSM representatives and let your voice be heard.

Again, don’t take my post here as the complete story, you should all take the time to read the dev blog for yourself.  It’s a long read as I said, but do take the time, it will help answer many of the questions we all have concerning this issue.

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Dev Blogs February 10th 2009