Discussion Point | The Wandering Druid of Tranquility

“And the award for most popular blog goes to…”

5 Comments »

Crazy Kinux has finally become active after a long absence for the better part of a year and announced that he has decided to revamp the his Blog Pack. He announced that he was seeking submissions on who should be added to his blog pack and he would hold a vote.  He would then select the top 20 from that voting process and add his own blog to the mix for a total of 21 blogs.

I’ve read the comments and I want to thank everyone who has listed my blog as a potential inclusion for CK’s blog pack.  It’s gratifying to see that many people like my blog’s content and I am truly touched.

However, I am a bit torn by some of the discussion I am seeing on this topic and I too want to chime in here.

Roc of Roc’s Ramblings voiced some personal opinions concerning the elitist concept around the formation of a blog pack.  I posted my comments on his blog, but I have more to say and I didn’t want to cloud up the discussion.

I feel the need to point out that Casiella Truza posted a good response asking everyone to stop being all emo about this situation.  I need to quote my friend here because he has a great point:

But you know what really gets me madder than a sack of hornets? When a sense of ownership turns into a sense of entitlement. “The list is popular and therefore we should get to decide what’s in it, because otherwise I will be sad and left out and the community will die.” As much as I appreciate CK’s hard work, the EVE community won’t die based on what one single person does or doesn’t do. We’ve grown past that. I’ll keep writing what I write (and so will many of you) because of the people that read it, not because I want some badge of approval from one single person.

People feel like they are being excluded because they are not in CK’s blog pack not listed in Capsuleer and that’s why they are all acting emo.  I agree with Casiella and this is why.

You should really take a look at the many other things the community has down on it’s own without  CK taking the lead to help us all grow.  A few of them are listed here:

  • I created an OPML file of EVE blogs well before I ever met CK, however he was one of the many bloggers who suggested make it public for everyone to use.
  • 00sage00 created the tweetfleet.
  • Alexia Morgan created The EVE Online Portal (evebloggers.com) for all EVE blogs to have a fair shot of exposure to the world.
  • Eddie Gordo created PodLogs to provide a place for anyone who wanted to blog about EVE to be able to do so easily.
  • Mandril created the “streamlined OPML download” based on my original work years before meeting CK.  Mandril is also working on a categorized directory for all the EVE blogs.

All these endeavors have done very well under the guidance of the EVE Blogging Community in general.  We all build and contribute to our community in such a way that is inclusive of everyone.  We don’t isolate those few from obtaining the traffic that they should be able to obtain.  We keep things fair and we have done so very well.  We always have and we always will.

And for a final note, no, you don’t have to be listed in CK’s Blog Pack to be in Capsuleer.  This discussion has come up before and it’s mentioned on their forums.  Head over  and simply ask to be included in the application.  Work Roc and Pyjamasam and see what your options are.  There is a lot of love that goes into developing Capsuleer, you should share in that effort and respect their time, an offer of  compensation for their work would be most welcome.

What would a post about our community discussing an issue without yet another shared Google Items page.  Yes, I am a Google Reader shared items whore and I am proud of it.

You can catch all the content I am aware on this issue at:  http://www.eve-druid.com/ckbpd.  If I’ve missed anyone, comment here and I will get you added into the page.

Tags: , , , , , , , , , , ,

Related posts

“And the sun also sets…”

8 Comments »

Here’s your weekly roundup of all things EVE!  It’s a long post as I have a discussion point at the end.  Do take the time to read and think about this one.  I am looking for discussion from all viewpoints.

  • The war in Providence continues.  It’s no longer a matter of a few systems but the entire region now.  As 9UY4-H fell on Monday and with -A- and it’s allies continuing it’s push, many say it will only be a matter of time before CVA disbands.  Some think that CVA will dissolve itself from it’s current form and head into faction warfare as that may be the only place they will be able to continue their role playing gaming style.  The reality is, unless CCP changes major parts of the Amarr/Minmatar story with the freeing of all slaves in New Eden, there will always be room for the role play side of the game.  Many people have written about the events in the Provi-war.  I’ve consolidated the D-GTMI and 9UY4-H Google items into the ProviWar feed.  You can catch all the blog posts, public forums postings and/or videos by subscribing to the feed itself.  More to come as things unfold but I will say this.  Monday was a day that will live in the heart of every Warrior of the Ushra’Khan.  Fighting at the side of -A-, Ushra’Khan was able to re-take 9UY4-H and Unity Station.
  • Karn Mithralia made a great post on the EVE Forums Intergalactic Summit section relating to the retaking of Unity Station, head over and read [UNITY] – The Fire that Burns Within!
  • Additionally, Ushra’Khan  and allies began taking systems from Sylph when they pulled a Goonswarm and forgot to pay their alliance bills.  They were able to take the J6QB-P  system and station, despite server crashes rolling the station damage indicators from zero armor and shields and less than 60 percent structure to 100 percent structure and 50 percent on shields and armor.  To relieve some of the frustration of that database failure, the station has been renamed for the time being, “C C P roll back  UK does not“.  I am sure a different name will be put into place by alliance leadership in the future.
  • The Fan Fiction Blogfest #2 is still going on, head on over and join in the fun, write an entry today!
  • Roc over at Roc’s Ramblings has some wonderful posts this week.  First head over read A hero address the world and then a  wonderful fiction post called Lament, head over and take the time to read it, it’s awesome!
  • As always, update work for the blogs listed on The EVE Online Portal and the OPML download continues.  Head over and see who we added this week!

Now we have the discussion point I mentioned at the beginning of this post.  It relates to the siege of J6QB-P and the rollback event that occurred.

No, this is not a rant, only some observations and yes, it’s open for discussion as it’s a good topic for discussion.

Petitions were filed by many on the damage rollback issue.  Below is a copy of the responses from one of the GM’s:

Hi there,

I am sorry to hear what happened. My theory is that since the server underwent an ungraceful shutdown (in other words, it crashed), the state for the station (its shield, armor and structure level) wasn’t saved correctly to our database, and was therefore reverted to an earlier state when the server came back up.

Now, the problem with this, is that since the information was simply not saved correctly, it is not possible for us to verify in which exact state the station was in when the server crash happened. That means that we will sadly not be able to take any action here, as our logs surrounding the event are simply not conclusive.

I don’t doubt your description of the event, but my hands are simply tied due to the lack of verification from our end. I am sorry for this inconvenience.

Best regards,
Senior GM Lelouch
EVE Online Customer Support

Obviously this is not the response that anyone wants to ever see, that the data for the literally DAYS of shooting a station was simply lost.  This response is, however, one of the better responses I have even seen from a GM for this sort of issue.

Their position was explained clearly, not a simple “log show nothing” answer, but a valid, honest explanation.  One who puts in such a petition would see an insult as ‘your word is not good enough’.

I would have to disagree with that simply because there are those people who would make such a petition and falsely recount the problem.   It’s called cheating and unfortunately, this is why the GM’s take this stance on this sort of issue. Unless they have valid evidence in the way of database records,  there is nothing that can really be done.

Or is there something that they can do?  By their own admission, the database was not saved correctly due to the crash and thus the integrity of all the data pertaining to that time frame comes into question.   That is an issue that leaves me with some questions of my own.

Let me explain.  Every time you shoot a gun, ammo is consumed.  Crystals have a usage indicator, listed as damage.  Projectile, missile and hybrid ammo counts are reduced.  All that ammo usage is recorded by the inventory system with the usage indicator and location, mainly a weapon on a ship object.  Same goes for stront used by a dread in siege.   Ship objects are recorded in the database with your location sx, sy, sz.

So, when you shoot your ship, that means the inventory system records the removal of ammo, A1, from gun, G1, for ship, S1, at location s1x, s1y, s1z.  If you take that information from the database and match it up with the location of the station object in system and you can now establish that the station was in fact taking damage.

If  you expand the search for all inventory reduction events recorded in that time frame with other ships x, y, z locations in close proximity to the station object and you can confirm who was shooting at the station at the time.  You can not confirm the actual damage done sadly or any repairing done by the opponent using the inventory system.  So, for those of you thinking that the inventory reduction events data could be used to adjust the damage indicators for the station, I am sad to say that simply can not be effectively done.

However, in this case, the station damage was not recorded.  If all that data was lost, hours of damage indicator updates sent to hundreds of game clients, hours of inventory updates made for the ammo being used, hours of drones being used and/or lost, Stront consumed by dreads in siege, why was the only data rolled back the station damage indicators? 

What happened to all the ammo?  What happened to all the drones that were destroyed?  What happened to all the stront consumed?  Why was that data not rolled back?

If the database updates for damage taken/repaired for the station were not saved, then the ammo, stront and drones should still be there, is that not correct?  One would logically think so.

So, the questions for discussion are these:

Since the damage to the station can not be verified, why was the inventory system not returned to the same previous state for all those who were in system at the time?

How do you resolve the lost isk for ammo and/or stront consumed for damage that was not realized?

Should CCP be looking into the inventory system for such petitions and return ammo/stront used during a “rollback event” where the results of that used ammo/stront were not realized?

Can such incomplete database cleanups lead to other database inconsistencies?  Would these potentially be the source of all the crashes we have been seeing?

These are some of the questions that come to mind.  Please feel free to comment on this blog post or write a post of your own with your thoughts on this.  Feel free to answer any or all of these questions.

Personally, I think that CCP should be returning the ammo and stront that was used.

It’s a matter of examining the inventory system and placing those consumed items back into the respective hangers of the pilots whom their ship and character objects were present in the system with recorded inventory events at the time.

It’s the least they can do for having a server crash and “rollback time several hours” for a station that was under siege.

See you out there mates!

Tags: , , , , , , , , , , , ,

Related posts

Discussion Point, Weekly Highlights February 12th 2010

Now that the foundations are laid, we can start on the…

No Comments »

I was catching up on my reading this evening when I came across an interesting post.  Casiella Truza over at Ecliptic Rift posed the question, How does one go about writing in someone else’s world?

It’s a good question.  CCP has created a in depth universe, one filled with history and culture.  With so much already laid out before you, how would you write fiction for that world?

For me, it takes the same kind of work if you are going to attempt to write in a particular genre.  You need to first, read.  If you are going to write stories in the Superhero genre, you first should read what others have written.  It helps you to build a background of what people are reading and writing.  It also helps you to avoid the pitfall of writing the same story that has been written time and time again.  In order to write well, you need to be able to read well first.

The same thing goes for EVE Online or any other fan fiction that you want to write.  You need to do some research first.  There are the Chronicles, the many pieces of fiction in the EVE Fiction section on the forums as well as a great section for EVE Fiction on the EVElopedia.  Some corporations and/or alliances have their own player fiction sections on their respective forums.  These resources are invaluable for the potential EVE Fiction writer.

So, what do you do if you start writing before you do the research?  What happens if you seems to “violate” the prime fiction?  What if the prime fiction changes?

Well, you stop and take a look at what happened.  Can you keep going with your story?  Can you slightly change the focus on an item to work past it?  What about a re-write?

Editing work that you have already created is not a sin, it’s the sign of a good writer.  A good writer looks at the mistakes they make and learns from the experience.  So what if you have to rewrite something to make it fit.  Improving a story that you have already written is a service to your readers.

If you don’t think that is the case, then I would direct your attention to the various movies that have been “re-mastered” or had a later release of a “Director’s Cut” edition.  Some of these “re-released” films add elements to the stories that fill in the gaps from a previously released version.

If you are writing single short stories that are not going to continue with additional episodes, you would be okay.  It’s a small bump in the road.  If you are like me, where you have a loosely continuing storyline with a set of regular characters, it can make things a bit dicey.

Take The Bleeding Rose stories that I have been writing.  Originally they were fiction inspired on PvP engagements I had when I was a pirate.  Over time, I found that the stories were becoming repetitive and honestly, they were becoming boring.  It was time to take a step away from dramatized combat reports and to create something new.  I changed the focus of my stories from combat experiences to interactions with people.

I took some prime fiction and used it as a base.  I picked things like the planet Oris in the Amarr system to be the place of birth for Ga’len.  I didn’t make him a direct heir to the emperor or anything, I made him a son of a land owner. I picked things that you know are very unlikely to change.  Shuttles, stations, travle through stargates, etc…

Doing things like that will help you.  You have to learn to create those “specifically vague” details so that your story can flow when things do change.  Once you have that ground work completed, start writing.

If you want to include things like real in game characters in your stories, ask those people before you use them in your story.  This can help to ensure that what you write is true to form.  Inviting real in game characters into your story can also lead to those people providing useful feedback on your writing project, thus helping the creative process along.

One thing that will help you with your stories as far as EVE Online is that our game is not restricted to what CCP provides for us.  Most of the in game history is created by the day to day events in game.  Such an open ended experience allows you a lot of room for your stories.  You can always write about some people taking a transport ship on one of those NPC hauler convoys that travel between stations in empire.  You can write a story about some maintenance technician who works on a stargate and how he hates those bubbles from Heavy Interdictors camping the gate in nullsec as they obscure the view of a nearby moon.  The possibilities may not seem endless with a world that has already been created but the “reality” is that most of the stories in EVE Online have yet to be written.

Be creative, test the waters and create!

Tags: , , , , ,

Related posts

Discussion Point January 26th 2010

EVE Online is suffering excessive lack of server stability

5 Comments »

If you delve into the EVE forums, I am sure that you will see many threads discussing the current problems with the Dominion expansion.  Many people complain about the new sovereignty mechanics…

…NODE CRASH…

…clear cache on local client…

….2 hours later….

…and point to them as the cause of the current biggest problem to impact game play, lag.

Since Dominion was released, the lag in 0.0 has become severe enough to simply prohibit playing the game.  There are times that simply trying to…

…NODE CRASH…

…clear cache on local client…

….3 hours later….

…log into a system with only 40 people in local can take over 30 minutes.

Have a major fleet fight?  Forget being able to play.  Even with requesting additional hardware resources using the fleet fight requester, as was done with the recent engagements in 49-, server stability was a complete joke.  1300 on grid, node crash.  15 hours later, 1200 on grid, node crash.

I know that lag is a very complex problem that requires many solutions…

…NODE CRASH…

…clear cache on local client…

….2 hours later….

…to be implemented at the same time, but CCP is failing miserably at it right now.  Since Dominion, EVE has simply not been truly enjoyable.  I sometimes…

…NODE CRASH…

…clear cache on local client…

….2 hours later….

Sorry about that, the node just went down.  As I was…

…NODE CRASH…

…clear cache on local client…

…45 minutes later…

Again I am very…

…NODE CRASH…

…clear cache on local client…

…3 hours later…

Sense a pattern here?  Frustrating, isn’t it?

Makes you wonder why you continue to play Star Wars Galaxies.  OOPS, sorry about that Freudian slip there.  Well, it’s not hard you know.  Lack of stability of the gaming environment, not listening to your community about the issues encountered on the test server and then roll that defective code into production.  Am I the only one who sees the parallels here?

I hate to say it, but I have to agree with consensus that many are voicing.  Rollback the Dominion expansion.  It’s not stable and thus it can not be effectively played.

Am I being a bit harsh here?  I must admit that I am and rightly so.  I feel as many dedicated veteran players feel.  CCP has failed to improve the gaming experience with it’s latest expansion’s main objective, to improve the sovereignty mechanics.  CCP has in fact, reduced the quality of game play.

So, am I being harsh?  Look at it this way.  With CCP delving into the Short Attention Span Instant Gratification market, A.K.A. First Person Shooters on consoles, what would the reaction be to a node crash?

FPS Gamer: ‘WHAT?!?!  THE SEVRER IS DOWN?!?!?  THIS GAME SUCKS!?!

***dials phone***

Customer Support:  Hello, this is CCP customer support, how may I help you?

FPS Gamer:’THE SERVER IS DOWN!  WHY CAN’T I PLAY?

Customer Support:  I’m sorry, the logs don’t show anything wrong….click

***dials phone***

FPS Gamer: YOU HUNG UP ON ME FOR NO REASON!!  THE SERVER IS DOWN!  WHY CAN’T I PLAY?

Customer Support:  We are sorry sir, the node crashed regardless of being reinforced as was requested by the combatants.  You could try logging in again once population in the system has been reduced to manageable levels.

FPS Gamer:  YOUR GAME SUCKS, I WANT MY MONEY BACK!

Customer Support:  Sir, I am sorry that you are encountering difficulties.  Please clear your cache and

FPS Games:  click

My point?

To remind CCP that they are making the same mistakes that other companies in the MMORPG market made that led to their downfall.

CCP, you need to wake up.  Stop ignoring your stakeholders, your customers and your investors.

You need to fix your product and fix it now.

Tags: , , , ,

Related posts

“THE LIST IS IN THE OPEN!”

9 Comments »

Casiella Truza over at Ecliptic Rift wrote a great post on how to publicize your blog (http://rift.chromebits.net/2009/12/29/8-ways-to-publicize-your-eve-online-blog).  I started to write a comment and it turned into something rather lengthy.  So, rather than clutter up his blog with a TL;DR comment, I decided to write a post.

That brings me to one of his points be discusses, point number 8, comment on other people’s blogs.  This is a great way to hold a discussion or in my case here, create inspiration for a blog post.

Some more tips to consider in no specific order:

  • I have to point out Mynxee’s comment, then point to it again and again and again…It takes time to grow a following.  Well written posts on a fairly consistent schedule will keep readers coming back.  Many bloggers start out trying to write a post every day.  Protip, don’t.  Write at least two posts a week max when starting out.  Don’t overdo it, you will burn out.
  • Write posts in advance.  I take time every Sunday to sit down and read.  I read the EVE forums, I read blog posts from other bloggers that I have starred in Google Reader and I decide what I am going to write.  I write out a few different draft posts and touch them up over the following week.
  • Mur Lafferty has a wonderful writing podcast, I Should Be Writing.  She has a great quote and I can’t remember it verbatim, but this is the sentiment, “It’s okay to suck.  Write and suck at writing.  The only way you will get better is to write, suck at it and write some more.”  Write that piece of fan fiction and let it bomb horribly.  Need some examples of bad fan fiction, read my stories.  They totally suck when compared to many of our talented fiction writers like Roc and Shae Tiann.  It’s okay that my fiction sucks, it will get better in time and more importantly, I enjoy writing the stories.
  • Don’t topic spam.  This is a very hard one to do.  With 500 blogs listed in our OPML file, the potential for posts that are on the same topic is very high.  There is nothing wrong with people talking about the same topic, say an upcoming expansion, but when there are several posts with identical content, the general reader base may tend to skip over your post.  Sometimes it’s better to keep that post as a draft and use it later, perhaps revise it with a different perspective after a day or two.
  • In reference to point number 7, I found it useful state at the top of my bio about having auto-reject turned on and to in game mail me so that I don’t encounter an ill timed chat request.  I also turned off my in game email charge so that people can contact me without having to pay isk.  When someone does contact you in game, do try to respond to them.
  • Tags.  Use tags for your posts and try to use similar tags for similar topics.  Search engines love organization and if you are consistently using tags and categories in your blog, you will increase traffic to older posts.  Just because a post is not on the first page does not mean that someone will not read it.  Remember, people add blogs to their RSS readers all the time.  Your first post from 2 years ago may be brand new to people today.
  • Spell check.  Do it, your readers will thank you.
  • Read your post aloud before you publish it.  Things you write always seem to look fine when you read them in your mind, hearing the words in your ears helps to smooth out language.  Again, your readers will thank you.
  • Revisit old posts and write new ones.  It’s funny, your perspective on something in game can change over time.  You may have really hated warp bubbles in nullsec when you were trying to take a shortcut a year ago but you may really love them now as you may be a HIC pilot.  Write a new post about how your perspective has changed and why.
  • Publish your blog to the Kindle.  I know, it sounds silly.  Why subscribe to a blog on a Kindle when you can read it in a RSS reader or web browser.  Well, some people like to subscribe to blogs and read them while traveling and while they are NOT connected to the online world.  It’s another way to expand your reader base and best of all, it’s free!
  • That’s all I can think of for right now.  If you have some tips or tricks on blogging, do contribute to the discussion over on Casiella’s blog!
Tags: , , , , , , , ,

Related posts