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	<title>Comments on: &#8220;&#8230;you see mate, it&#8217;s a matter of leverage, savvy?&#8230;&#8221;</title>
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		<title>By: Cyron</title>
		<link>http://www.eve-druid.com/see-mate-its-a-matter-of-leverage-savvy/comment-page-1/#comment-754</link>
		<dc:creator>Cyron</dc:creator>
		<pubDate>Sun, 01 Mar 2009 03:04:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-druid.com/?p=2355#comment-754</guid>
		<description>That might just work Mynxee, as long as the funds and items transfers go both ways as needed, and you don&#039;t have one character living off the &quot;hard work&quot; of the other :) </description>
		<content:encoded><![CDATA[<p>That might just work Mynxee, as long as the funds and items transfers go both ways as needed, and you don&#039;t have one character living off the &quot;hard work&quot; of the other <img src='http://www.eve-druid.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Galen</title>
		<link>http://www.eve-druid.com/see-mate-its-a-matter-of-leverage-savvy/comment-page-1/#comment-751</link>
		<dc:creator>Galen</dc:creator>
		<pubDate>Sun, 01 Mar 2009 02:43:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-druid.com/?p=2355#comment-751</guid>
		<description>Business associates, that&#039;s a great way to put it!!! 
 
 </description>
		<content:encoded><![CDATA[<p>Business associates, that&#039;s a great way to put it!!!</p>
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		<title>By: Mynxee</title>
		<link>http://www.eve-druid.com/see-mate-its-a-matter-of-leverage-savvy/comment-page-1/#comment-750</link>
		<dc:creator>Mynxee</dc:creator>
		<pubDate>Sat, 28 Feb 2009 20:57:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-druid.com/?p=2355#comment-750</guid>
		<description>I think of my carebear and hauler alts as a &quot;business  associate&quot; and in fact often refer to them as such in my blog posts, similar to Leumas&#039; idea of thinking of them as employees. &quot;Business associate&quot; might be more accurate in light of Cyron&#039;s argument, since technically all of me is hoping that we end up making a profit together in one way or another.  
 
Great post, Galen! </description>
		<content:encoded><![CDATA[<p>I think of my carebear and hauler alts as a &quot;business  associate&quot; and in fact often refer to them as such in my blog posts, similar to Leumas&#039; idea of thinking of them as employees. &quot;Business associate&quot; might be more accurate in light of Cyron&#039;s argument, since technically all of me is hoping that we end up making a profit together in one way or another.  </p>
<p>Great post, Galen!</p>
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		<title>By: Cyron</title>
		<link>http://www.eve-druid.com/see-mate-its-a-matter-of-leverage-savvy/comment-page-1/#comment-748</link>
		<dc:creator>Cyron</dc:creator>
		<pubDate>Fri, 27 Feb 2009 05:31:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-druid.com/?p=2355#comment-748</guid>
		<description>We can agree it doesn&#039;t ruin the game.  I don&#039;t know that I&#039;d go so far as saying they enhance it :) </description>
		<content:encoded><![CDATA[<p>We can agree it doesn&#039;t ruin the game.  I don&#039;t know that I&#039;d go so far as saying they enhance it <img src='http://www.eve-druid.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Galen</title>
		<link>http://www.eve-druid.com/see-mate-its-a-matter-of-leverage-savvy/comment-page-1/#comment-747</link>
		<dc:creator>Galen</dc:creator>
		<pubDate>Thu, 26 Feb 2009 23:49:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-druid.com/?p=2355#comment-747</guid>
		<description>Well, I can tell you that pilots in the pirate corp I am in do receive a &#039;wage&#039;.  It&#039;s really just a portion of the loot sales from corp operations that is split among the active members in that particular operation.  It&#039;s one of the things that is a benefit of being in our little corp. 
 
Nah, it&#039;s just a way to look at your alts, as you said, obligated because they put that pilot through school. </description>
		<content:encoded><![CDATA[<p>Well, I can tell you that pilots in the pirate corp I am in do receive a &#039;wage&#039;.  It&#039;s really just a portion of the loot sales from corp operations that is split among the active members in that particular operation.  It&#039;s one of the things that is a benefit of being in our little corp. </p>
<p>Nah, it&#039;s just a way to look at your alts, as you said, obligated because they put that pilot through school.</p>
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		<title>By: Cyron</title>
		<link>http://www.eve-druid.com/see-mate-its-a-matter-of-leverage-savvy/comment-page-1/#comment-746</link>
		<dc:creator>Cyron</dc:creator>
		<pubDate>Thu, 26 Feb 2009 21:00:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-druid.com/?p=2355#comment-746</guid>
		<description>I&#039;m going to be the naysayer again, but it doesn&#039;t make much sense.  A pod pilot is immortal.  They can rule the skies and master all fields in time.  Why would someone like that work for a wage?  I guess it&#039;s possible to say that they&#039;re contractually obliged because the main financed them through pilot school or something, but that&#039;s awfully contrived given the number of alts out there :) </description>
		<content:encoded><![CDATA[<p>I&#039;m going to be the naysayer again, but it doesn&#039;t make much sense.  A pod pilot is immortal.  They can rule the skies and master all fields in time.  Why would someone like that work for a wage?  I guess it&#039;s possible to say that they&#039;re contractually obliged because the main financed them through pilot school or something, but that&#039;s awfully contrived given the number of alts out there <img src='http://www.eve-druid.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Cyron</title>
		<link>http://www.eve-druid.com/see-mate-its-a-matter-of-leverage-savvy/comment-page-1/#comment-745</link>
		<dc:creator>Cyron</dc:creator>
		<pubDate>Thu, 26 Feb 2009 20:55:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-druid.com/?p=2355#comment-745</guid>
		<description>Probably not going to happen, given that I don&#039;t think they do ruin the game :) </description>
		<content:encoded><![CDATA[<p>Probably not going to happen, given that I don&#039;t think they do ruin the game <img src='http://www.eve-druid.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Galen</title>
		<link>http://www.eve-druid.com/see-mate-its-a-matter-of-leverage-savvy/comment-page-1/#comment-744</link>
		<dc:creator>Galen</dc:creator>
		<pubDate>Thu, 26 Feb 2009 20:47:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-druid.com/?p=2355#comment-744</guid>
		<description>I had not thought about that.  Alts are your employees.....interesting.  Kind of fits too.  Well said mate!!! </description>
		<content:encoded><![CDATA[<p>I had not thought about that.  Alts are your employees&#8230;..interesting.  Kind of fits too.  Well said mate!!!</p>
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		<title>By: Galen</title>
		<link>http://www.eve-druid.com/see-mate-its-a-matter-of-leverage-savvy/comment-page-1/#comment-743</link>
		<dc:creator>Galen</dc:creator>
		<pubDate>Thu, 26 Feb 2009 20:46:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-druid.com/?p=2355#comment-743</guid>
		<description>No worries on the multiple replies, it&#039;s all sorted in the end.  If you can come up with a real zinger of an example that alts can ruin the game, please let me know, I would love to have a discussion about it. 
 
:P 
 
 </description>
		<content:encoded><![CDATA[<p>No worries on the multiple replies, it&#039;s all sorted in the end.  If you can come up with a real zinger of an example that alts can ruin the game, please let me know, I would love to have a discussion about it.<br />
  <img src='http://www.eve-druid.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Leumas Kharzim</title>
		<link>http://www.eve-druid.com/see-mate-its-a-matter-of-leverage-savvy/comment-page-1/#comment-742</link>
		<dc:creator>Leumas Kharzim</dc:creator>
		<pubDate>Thu, 26 Feb 2009 20:39:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-druid.com/?p=2355#comment-742</guid>
		<description>I suppose you could consider alts as employees. The scout is a paid employee of the freighter pilot. The industrialist is an employee of the trader or mission runner or whatever. I have even seen several bloggers RP the situation similarly, where the alt is an employee of the main. </description>
		<content:encoded><![CDATA[<p>I suppose you could consider alts as employees. The scout is a paid employee of the freighter pilot. The industrialist is an employee of the trader or mission runner or whatever. I have even seen several bloggers RP the situation similarly, where the alt is an employee of the main.</p>
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		<title>By: Cyron</title>
		<link>http://www.eve-druid.com/see-mate-its-a-matter-of-leverage-savvy/comment-page-1/#comment-741</link>
		<dc:creator>Cyron</dc:creator>
		<pubDate>Thu, 26 Feb 2009 20:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-druid.com/?p=2355#comment-741</guid>
		<description>Sorry about the multiple replies.  I tried the reply via email thing, and then couldn&#039;t see any sign of the post.  If I post directly here I can see it&#039;s in the moderation queue, but didn&#039;t see even that much after the email post.  Hence I posted here again :) 
 
As for the &quot;free&quot; comment, well, from the perspective of the main character, it is free, and that is the perspective you have to use to make the measure of &quot;...whether or not the game play would have a different outcome as a result of metagaming&quot;, The main getting free stuff does give a different outcome, because he can sustain more of whatever he is doing because of the free source of income. 
 
Of course it&#039;s not free for the alt, but that doesn&#039;t mean that gameplay hasn&#039;t changed. 
 
Me personally, I don&#039;t run alts, as they diminish my immersion.  I&#039;m not a roleplayer (well not online anyway), but I like the fact that the EVE world is the most internally consistent MMORPG on the market.  Most things in the game can do reasonably well when held up to the metric &quot;Would things really work like this if this situation were real&quot;, and trading and industrial alts specifically diminish that aspect for me. 
 
In my ideal world, people wouldn&#039;t run alts at all, but that being said, they don&#039;t come close to ruining the game for me... </description>
		<content:encoded><![CDATA[<p>Sorry about the multiple replies.  I tried the reply via email thing, and then couldn&#039;t see any sign of the post.  If I post directly here I can see it&#039;s in the moderation queue, but didn&#039;t see even that much after the email post.  Hence I posted here again <img src='http://www.eve-druid.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>As for the &quot;free&quot; comment, well, from the perspective of the main character, it is free, and that is the perspective you have to use to make the measure of &quot;&#8230;whether or not the game play would have a different outcome as a result of metagaming&quot;, The main getting free stuff does give a different outcome, because he can sustain more of whatever he is doing because of the free source of income. </p>
<p>Of course it&#039;s not free for the alt, but that doesn&#039;t mean that gameplay hasn&#039;t changed. </p>
<p>Me personally, I don&#039;t run alts, as they diminish my immersion.  I&#039;m not a roleplayer (well not online anyway), but I like the fact that the EVE world is the most internally consistent MMORPG on the market.  Most things in the game can do reasonably well when held up to the metric &quot;Would things really work like this if this situation were real&quot;, and trading and industrial alts specifically diminish that aspect for me. </p>
<p>In my ideal world, people wouldn&#039;t run alts at all, but that being said, they don&#039;t come close to ruining the game for me&#8230;</p>
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		<title>By: Ombey</title>
		<link>http://www.eve-druid.com/see-mate-its-a-matter-of-leverage-savvy/comment-page-1/#comment-740</link>
		<dc:creator>Ombey</dc:creator>
		<pubDate>Thu, 26 Feb 2009 18:59:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-druid.com/?p=2355#comment-740</guid>
		<description>Good post, interesting comments too. I can&#039;t disagree with any of them! Interesting though about the Falcon alt, I hadn&#039;t thought of that... </description>
		<content:encoded><![CDATA[<p>Good post, interesting comments too. I can&#039;t disagree with any of them! Interesting though about the Falcon alt, I hadn&#039;t thought of that&#8230;</p>
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		<title>By: Galen</title>
		<link>http://www.eve-druid.com/see-mate-its-a-matter-of-leverage-savvy/comment-page-1/#comment-739</link>
		<dc:creator>Galen</dc:creator>
		<pubDate>Thu, 26 Feb 2009 18:25:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-druid.com/?p=2355#comment-739</guid>
		<description>My apologies for your comment not posting sooner, you submitted it three times and it tripped the spam filter. 
 
Don&#039;t forget, you have the ability to create 3 characters per account.  There is nothing stopping someone from creating that industrial alt to provide those cheaper modules to their main character.  It&#039;s a matter of leveraging your character slots and thinking how to make things work for you. 
 
That industrial alt is not providing &#039;free&#039; modules to the main character.  It cost time and materials for those modules or ships or minerals or whatever the alt is providing to the main.  It&#039;s not that it ruins the game, it makes it easier for you if you need, say a research slot for a BPO.  You have an identified person do to the work. 
 
Granted, there are people who rent out research slots, but many people have been scammed by such things, hence the creation of industrial/research alts in the first place. 
 
Don&#039;t get me wrong, EVE is a game that&#039;s meant to be played by a group of people and a group of people utilizing alts can accomplish a great deal.  If we were not meant to use alts, why do we have the ability to create three characters per account?  Why does CCP offer the &#039;Power of Two&#039; promotion from time to time? 
 
They do it because it&#039;s a game mechanic that is meant to be used. 
 
Now, take a LARP for example.  If someone metagames in a LARP, it immediately ruins the game.  Use of that knowledge destroyed the immersion factor and changes the results of gameplay. 
 
In order to use an alt in EVE, you are already immersed in the game, not the other way around.  It&#039;s megatgaming, but the impact to the game play is very different.  It enhances the activates, it does not dereail them. </description>
		<content:encoded><![CDATA[<p>My apologies for your comment not posting sooner, you submitted it three times and it tripped the spam filter. </p>
<p>Don&#039;t forget, you have the ability to create 3 characters per account.  There is nothing stopping someone from creating that industrial alt to provide those cheaper modules to their main character.  It&#039;s a matter of leveraging your character slots and thinking how to make things work for you. </p>
<p>That industrial alt is not providing &#039;free&#039; modules to the main character.  It cost time and materials for those modules or ships or minerals or whatever the alt is providing to the main.  It&#039;s not that it ruins the game, it makes it easier for you if you need, say a research slot for a BPO.  You have an identified person do to the work. </p>
<p>Granted, there are people who rent out research slots, but many people have been scammed by such things, hence the creation of industrial/research alts in the first place. </p>
<p>Don&#039;t get me wrong, EVE is a game that&#039;s meant to be played by a group of people and a group of people utilizing alts can accomplish a great deal.  If we were not meant to use alts, why do we have the ability to create three characters per account?  Why does CCP offer the &#039;Power of Two&#039; promotion from time to time? </p>
<p>They do it because it&#039;s a game mechanic that is meant to be used. </p>
<p>Now, take a LARP for example.  If someone metagames in a LARP, it immediately ruins the game.  Use of that knowledge destroyed the immersion factor and changes the results of gameplay. </p>
<p>In order to use an alt in EVE, you are already immersed in the game, not the other way around.  It&#039;s megatgaming, but the impact to the game play is very different.  It enhances the activates, it does not dereail them.</p>
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		<title>By: Galen</title>
		<link>http://www.eve-druid.com/see-mate-its-a-matter-of-leverage-savvy/comment-page-1/#comment-738</link>
		<dc:creator>Galen</dc:creator>
		<pubDate>Thu, 26 Feb 2009 18:11:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-druid.com/?p=2355#comment-738</guid>
		<description>Yeah, we all do use alts and it seems that we all do agree that it doesn&#039;t ruin the game, it does enhance it. </description>
		<content:encoded><![CDATA[<p>Yeah, we all do use alts and it seems that we all do agree that it doesn&#039;t ruin the game, it does enhance it.</p>
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		<title>By: Morph</title>
		<link>http://www.eve-druid.com/see-mate-its-a-matter-of-leverage-savvy/comment-page-1/#comment-737</link>
		<dc:creator>Morph</dc:creator>
		<pubDate>Thu, 26 Feb 2009 17:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-druid.com/?p=2355#comment-737</guid>
		<description>Looks like most of us come to the same conclusions :). An alt just opens up the game a bit more, espcially for people that play at odd hours etc. </description>
		<content:encoded><![CDATA[<p>Looks like most of us come to the same conclusions <img src='http://www.eve-druid.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . An alt just opens up the game a bit more, espcially for people that play at odd hours etc.</p>
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		<title>By: Galen</title>
		<link>http://www.eve-druid.com/see-mate-its-a-matter-of-leverage-savvy/comment-page-1/#comment-736</link>
		<dc:creator>Galen</dc:creator>
		<pubDate>Thu, 26 Feb 2009 13:52:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-druid.com/?p=2355#comment-736</guid>
		<description>Hey mate.  CK emailed out the topic and the date to start posting late last week.  I think everyone is very busy in real life, CK has been swamped with his new job.  By all means, do join in, i forwarded his email to you. 
 
In response to your observations, I do agree with you, Falcon pilot availability would probably not be as high if we were not allowed to create alt accounts.  I do agree with you that the increased number of Falcon pilots in the game has changed things a bit.  Falcons are overpowered, everyone knows this as many people create an alt to fly a Falcon.  I can remember when everyone had Pilgrim and Curse alts as those ships pretty much killed the cap on anything they engaged.  After the nos/neut balancing, the number of alts flying those ships decreased considerably as those pilots changed what they were trained on.  It&#039;s funny, we have seen a number of Falcon pilots that are Amarr, wonder if they made the change from the Curse/Pilgrim to the Caldari recon ships.  Some of the support skills would be useful for a Falcon pilot, including Recon shisp trained to level 5.  It would not take that long to cross train into a Falcon. 
 
You can always argue this point.  Falcons in the current state to increase revenue for CCP as many people are creating Falcon alts for the sole purpose of PvP support, but I don&#039;t know how well that argument will hold water. 
 
Alt do have an effect on the game, that point is not one that anyone can argue against.  Does it ruin the game?  I don&#039;t think it does.  It provides some balancing to those people in smaller groups to be able to compete with the big boys. </description>
		<content:encoded><![CDATA[<p>Hey mate.  CK emailed out the topic and the date to start posting late last week.  I think everyone is very busy in real life, CK has been swamped with his new job.  By all means, do join in, i forwarded his email to you. </p>
<p>In response to your observations, I do agree with you, Falcon pilot availability would probably not be as high if we were not allowed to create alt accounts.  I do agree with you that the increased number of Falcon pilots in the game has changed things a bit.  Falcons are overpowered, everyone knows this as many people create an alt to fly a Falcon.  I can remember when everyone had Pilgrim and Curse alts as those ships pretty much killed the cap on anything they engaged.  After the nos/neut balancing, the number of alts flying those ships decreased considerably as those pilots changed what they were trained on.  It&#039;s funny, we have seen a number of Falcon pilots that are Amarr, wonder if they made the change from the Curse/Pilgrim to the Caldari recon ships.  Some of the support skills would be useful for a Falcon pilot, including Recon shisp trained to level 5.  It would not take that long to cross train into a Falcon. </p>
<p>You can always argue this point.  Falcons in the current state to increase revenue for CCP as many people are creating Falcon alts for the sole purpose of PvP support, but I don&#039;t know how well that argument will hold water. </p>
<p>Alt do have an effect on the game, that point is not one that anyone can argue against.  Does it ruin the game?  I don&#039;t think it does.  It provides some balancing to those people in smaller groups to be able to compete with the big boys.</p>
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		<title>By: Kirith Kodachi</title>
		<link>http://www.eve-druid.com/see-mate-its-a-matter-of-leverage-savvy/comment-page-1/#comment-735</link>
		<dc:creator>Kirith Kodachi</dc:creator>
		<pubDate>Thu, 26 Feb 2009 13:18:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-druid.com/?p=2355#comment-735</guid>
		<description>&quot;As much as we all do hate being continually jammed by a Falcon pilot, the results of the game play would be the same if both the PvP pilot and the Falcon pilot were different people working together. &quot; 
 
I would like to take this point to another point of view. If alts were not allowed, then it would be the case that perhaps the Falcon would not be available as often to participate in combat thus making the PvP pilot more vulnerable. I.e. alts increases the supply of pilots in the game thus changing the dynamics. 
 
So I would argue that alts are changing the game but I don&#039;t know if I would argue that they are ruining it. 
 
As an aside, why did no one tell me about blog banter this month? :( </description>
		<content:encoded><![CDATA[<p>&quot;As much as we all do hate being continually jammed by a Falcon pilot, the results of the game play would be the same if both the PvP pilot and the Falcon pilot were different people working together. &quot; </p>
<p>I would like to take this point to another point of view. If alts were not allowed, then it would be the case that perhaps the Falcon would not be available as often to participate in combat thus making the PvP pilot more vulnerable. I.e. alts increases the supply of pilots in the game thus changing the dynamics. </p>
<p>So I would argue that alts are changing the game but I don&#039;t know if I would argue that they are ruining it. </p>
<p>As an aside, why did no one tell me about blog banter this month? <img src='http://www.eve-druid.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>By: Cyron</title>
		<link>http://www.eve-druid.com/see-mate-its-a-matter-of-leverage-savvy/comment-page-1/#comment-734</link>
		<dc:creator>Cyron</dc:creator>
		<pubDate>Thu, 26 Feb 2009 11:15:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-druid.com/?p=2355#comment-734</guid>
		<description>I&#039;ll concede your point if we&#039;re talking about a trading alt that is working directly for an alliance/corp.  That would be much the same as an industrial main doing the same.  Sacrifice personal profit to increase the effectiveness of the group. 
  
But that&#039;s not the same as funding another individual.  Say for example a corp provides free ships to its members, but they have to buy their own modules.  Someone with an industrial alt will also get a free/cheap source of modules (not free for the alt, but effectively free for the main), giving them a leg up over someone without an alt.  And there is no reasonable expectation that someone without an alt would be able to talk an industrial character in to giving them free modules on a regular ongoing basis.  There is again a difference in gameplay here.  It&#039;s not a gamebreaking difference, because someone could simply skill up their main in time anyway (though at the cost of skills in other areas), but it&#039;s a difference none the less 
  
And before you argue that you could talk a builder in to giving you free tech I modules or the like, remember it&#039;s to make an examaple.  Replace modules with ships/minerals/research slots or whatever, and my point would still stand :) </description>
		<content:encoded><![CDATA[<p>I&#039;ll concede your point if we&#039;re talking about a trading alt that is working directly for an alliance/corp.  That would be much the same as an industrial main doing the same.  Sacrifice personal profit to increase the effectiveness of the group. </p>
<p>But that&#039;s not the same as funding another individual.  Say for example a corp provides free ships to its members, but they have to buy their own modules.  Someone with an industrial alt will also get a free/cheap source of modules (not free for the alt, but effectively free for the main), giving them a leg up over someone without an alt.  And there is no reasonable expectation that someone without an alt would be able to talk an industrial character in to giving them free modules on a regular ongoing basis.  There is again a difference in gameplay here.  It&#039;s not a gamebreaking difference, because someone could simply skill up their main in time anyway (though at the cost of skills in other areas), but it&#039;s a difference none the less </p>
<p>And before you argue that you could talk a builder in to giving you free tech I modules or the like, remember it&#039;s to make an examaple.  Replace modules with ships/minerals/research slots or whatever, and my point would still stand <img src='http://www.eve-druid.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Galen</title>
		<link>http://www.eve-druid.com/see-mate-its-a-matter-of-leverage-savvy/comment-page-1/#comment-732</link>
		<dc:creator>Galen</dc:creator>
		<pubDate>Thu, 26 Feb 2009 03:03:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-druid.com/?p=2355#comment-732</guid>
		<description>Well, look at your example from this perspective.  An industrial character builds products for the purpose of making isk from the sales of said products.  What would that industrialist use said profits for?  Increasing their industrial capacity is one use, funding operations for their corporation and/or alliance is another.  Take a look at T2 production, it&#039;s the funding mechanism for many of the major alliances combat activities. 
 
I&#039;m not saying that every industrialist in the game hands over all their isk, but they do make major contributions.  It&#039;s the purpose of that profession to produce product and generate income. 
 
In a nutshell, the characters in game are simply tools to accomplish an objective.  It does not truly matter if those characters are being played by a single person or a group as the end result, an objective being accomplished, is the same.  </description>
		<content:encoded><![CDATA[<p>Well, look at your example from this perspective.  An industrial character builds products for the purpose of making isk from the sales of said products.  What would that industrialist use said profits for?  Increasing their industrial capacity is one use, funding operations for their corporation and/or alliance is another.  Take a look at T2 production, it&#039;s the funding mechanism for many of the major alliances combat activities. </p>
<p>I&#039;m not saying that every industrialist in the game hands over all their isk, but they do make major contributions.  It&#039;s the purpose of that profession to produce product and generate income. </p>
<p>In a nutshell, the characters in game are simply tools to accomplish an objective.  It does not truly matter if those characters are being played by a single person or a group as the end result, an objective being accomplished, is the same.</p>
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		<title>By: Cyron</title>
		<link>http://www.eve-druid.com/see-mate-its-a-matter-of-leverage-savvy/comment-page-1/#comment-731</link>
		<dc:creator>Cyron</dc:creator>
		<pubDate>Thu, 26 Feb 2009 02:40:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-druid.com/?p=2355#comment-731</guid>
		<description>Unfortunately, your conclusion that they do not ruin the game is based on a premise that has not considered all of the options.  Sure, your points stand regarding hauler alts and scout alts.  It&#039;s not so relevant when you consider industrial and trading alts.  Would an industrial character ran by a person as their main character hand over the bulk of their profits to fund the personal interests of another character, without any other tangible gain?  It seems unlikely to me, and that means that people running trading alts or industrial alts /are/ altering the game play experience as a result of metagaming.____I wouldn&#039;t go so far as to say that ruins the game, but it certainly does undermine your premise :) </description>
		<content:encoded><![CDATA[<p>Unfortunately, your conclusion that they do not ruin the game is based on a premise that has not considered all of the options.  Sure, your points stand regarding hauler alts and scout alts.  It&#039;s not so relevant when you consider industrial and trading alts.  Would an industrial character ran by a person as their main character hand over the bulk of their profits to fund the personal interests of another character, without any other tangible gain?  It seems unlikely to me, and that means that people running trading alts or industrial alts /are/ altering the game play experience as a result of metagaming.____I wouldn&#039;t go so far as to say that ruins the game, but it certainly does undermine your premise <img src='http://www.eve-druid.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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