Discussion | The Wandering Druid of Tranquility

“And the sun also sets…”

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Here’s your weekly roundup of all things EVE!  It’s a long post as I have a discussion point at the end.  Do take the time to read and think about this one.  I am looking for discussion from all viewpoints.

  • The war in Providence continues.  It’s no longer a matter of a few systems but the entire region now.  As 9UY4-H fell on Monday and with -A- and it’s allies continuing it’s push, many say it will only be a matter of time before CVA disbands.  Some think that CVA will dissolve itself from it’s current form and head into faction warfare as that may be the only place they will be able to continue their role playing gaming style.  The reality is, unless CCP changes major parts of the Amarr/Minmatar story with the freeing of all slaves in New Eden, there will always be room for the role play side of the game.  Many people have written about the events in the Provi-war.  I’ve consolidated the D-GTMI and 9UY4-H Google items into the ProviWar feed.  You can catch all the blog posts, public forums postings and/or videos by subscribing to the feed itself.  More to come as things unfold but I will say this.  Monday was a day that will live in the heart of every Warrior of the Ushra’Khan.  Fighting at the side of -A-, Ushra’Khan was able to re-take 9UY4-H and Unity Station.
  • Karn Mithralia made a great post on the EVE Forums Intergalactic Summit section relating to the retaking of Unity Station, head over and read [UNITY] – The Fire that Burns Within!
  • Additionally, Ushra’Khan  and allies began taking systems from Sylph when they pulled a Goonswarm and forgot to pay their alliance bills.  They were able to take the J6QB-P  system and station, despite server crashes rolling the station damage indicators from zero armor and shields and less than 60 percent structure to 100 percent structure and 50 percent on shields and armor.  To relieve some of the frustration of that database failure, the station has been renamed for the time being, “C C P roll back  UK does not“.  I am sure a different name will be put into place by alliance leadership in the future.
  • The Fan Fiction Blogfest #2 is still going on, head on over and join in the fun, write an entry today!
  • Roc over at Roc’s Ramblings has some wonderful posts this week.  First head over read A hero address the world and then a  wonderful fiction post called Lament, head over and take the time to read it, it’s awesome!
  • As always, update work for the blogs listed on The EVE Online Portal and the OPML download continues.  Head over and see who we added this week!

Now we have the discussion point I mentioned at the beginning of this post.  It relates to the siege of J6QB-P and the rollback event that occurred.

No, this is not a rant, only some observations and yes, it’s open for discussion as it’s a good topic for discussion.

Petitions were filed by many on the damage rollback issue.  Below is a copy of the responses from one of the GM’s:

Hi there,

I am sorry to hear what happened. My theory is that since the server underwent an ungraceful shutdown (in other words, it crashed), the state for the station (its shield, armor and structure level) wasn’t saved correctly to our database, and was therefore reverted to an earlier state when the server came back up.

Now, the problem with this, is that since the information was simply not saved correctly, it is not possible for us to verify in which exact state the station was in when the server crash happened. That means that we will sadly not be able to take any action here, as our logs surrounding the event are simply not conclusive.

I don’t doubt your description of the event, but my hands are simply tied due to the lack of verification from our end. I am sorry for this inconvenience.

Best regards,
Senior GM Lelouch
EVE Online Customer Support

Obviously this is not the response that anyone wants to ever see, that the data for the literally DAYS of shooting a station was simply lost.  This response is, however, one of the better responses I have even seen from a GM for this sort of issue.

Their position was explained clearly, not a simple “log show nothing” answer, but a valid, honest explanation.  One who puts in such a petition would see an insult as ‘your word is not good enough’.

I would have to disagree with that simply because there are those people who would make such a petition and falsely recount the problem.   It’s called cheating and unfortunately, this is why the GM’s take this stance on this sort of issue. Unless they have valid evidence in the way of database records,  there is nothing that can really be done.

Or is there something that they can do?  By their own admission, the database was not saved correctly due to the crash and thus the integrity of all the data pertaining to that time frame comes into question.   That is an issue that leaves me with some questions of my own.

Let me explain.  Every time you shoot a gun, ammo is consumed.  Crystals have a usage indicator, listed as damage.  Projectile, missile and hybrid ammo counts are reduced.  All that ammo usage is recorded by the inventory system with the usage indicator and location, mainly a weapon on a ship object.  Same goes for stront used by a dread in siege.   Ship objects are recorded in the database with your location sx, sy, sz.

So, when you shoot your ship, that means the inventory system records the removal of ammo, A1, from gun, G1, for ship, S1, at location s1x, s1y, s1z.  If you take that information from the database and match it up with the location of the station object in system and you can now establish that the station was in fact taking damage.

If  you expand the search for all inventory reduction events recorded in that time frame with other ships x, y, z locations in close proximity to the station object and you can confirm who was shooting at the station at the time.  You can not confirm the actual damage done sadly or any repairing done by the opponent using the inventory system.  So, for those of you thinking that the inventory reduction events data could be used to adjust the damage indicators for the station, I am sad to say that simply can not be effectively done.

However, in this case, the station damage was not recorded.  If all that data was lost, hours of damage indicator updates sent to hundreds of game clients, hours of inventory updates made for the ammo being used, hours of drones being used and/or lost, Stront consumed by dreads in siege, why was the only data rolled back the station damage indicators? 

What happened to all the ammo?  What happened to all the drones that were destroyed?  What happened to all the stront consumed?  Why was that data not rolled back?

If the database updates for damage taken/repaired for the station were not saved, then the ammo, stront and drones should still be there, is that not correct?  One would logically think so.

So, the questions for discussion are these:

Since the damage to the station can not be verified, why was the inventory system not returned to the same previous state for all those who were in system at the time?

How do you resolve the lost isk for ammo and/or stront consumed for damage that was not realized?

Should CCP be looking into the inventory system for such petitions and return ammo/stront used during a “rollback event” where the results of that used ammo/stront were not realized?

Can such incomplete database cleanups lead to other database inconsistencies?  Would these potentially be the source of all the crashes we have been seeing?

These are some of the questions that come to mind.  Please feel free to comment on this blog post or write a post of your own with your thoughts on this.  Feel free to answer any or all of these questions.

Personally, I think that CCP should be returning the ammo and stront that was used.

It’s a matter of examining the inventory system and placing those consumed items back into the respective hangers of the pilots whom their ship and character objects were present in the system with recorded inventory events at the time.

It’s the least they can do for having a server crash and “rollback time several hours” for a station that was under siege.

See you out there mates!

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Discussion Point, Weekly Highlights February 12th 2010

“THE LIST IS IN THE OPEN!”

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Casiella Truza over at Ecliptic Rift wrote a great post on how to publicize your blog (http://rift.chromebits.net/2009/12/29/8-ways-to-publicize-your-eve-online-blog).  I started to write a comment and it turned into something rather lengthy.  So, rather than clutter up his blog with a TL;DR comment, I decided to write a post.

That brings me to one of his points be discusses, point number 8, comment on other people’s blogs.  This is a great way to hold a discussion or in my case here, create inspiration for a blog post.

Some more tips to consider in no specific order:

  • I have to point out Mynxee’s comment, then point to it again and again and again…It takes time to grow a following.  Well written posts on a fairly consistent schedule will keep readers coming back.  Many bloggers start out trying to write a post every day.  Protip, don’t.  Write at least two posts a week max when starting out.  Don’t overdo it, you will burn out.
  • Write posts in advance.  I take time every Sunday to sit down and read.  I read the EVE forums, I read blog posts from other bloggers that I have starred in Google Reader and I decide what I am going to write.  I write out a few different draft posts and touch them up over the following week.
  • Mur Lafferty has a wonderful writing podcast, I Should Be Writing.  She has a great quote and I can’t remember it verbatim, but this is the sentiment, “It’s okay to suck.  Write and suck at writing.  The only way you will get better is to write, suck at it and write some more.”  Write that piece of fan fiction and let it bomb horribly.  Need some examples of bad fan fiction, read my stories.  They totally suck when compared to many of our talented fiction writers like Roc and Shae Tiann.  It’s okay that my fiction sucks, it will get better in time and more importantly, I enjoy writing the stories.
  • Don’t topic spam.  This is a very hard one to do.  With 500 blogs listed in our OPML file, the potential for posts that are on the same topic is very high.  There is nothing wrong with people talking about the same topic, say an upcoming expansion, but when there are several posts with identical content, the general reader base may tend to skip over your post.  Sometimes it’s better to keep that post as a draft and use it later, perhaps revise it with a different perspective after a day or two.
  • In reference to point number 7, I found it useful state at the top of my bio about having auto-reject turned on and to in game mail me so that I don’t encounter an ill timed chat request.  I also turned off my in game email charge so that people can contact me without having to pay isk.  When someone does contact you in game, do try to respond to them.
  • Tags.  Use tags for your posts and try to use similar tags for similar topics.  Search engines love organization and if you are consistently using tags and categories in your blog, you will increase traffic to older posts.  Just because a post is not on the first page does not mean that someone will not read it.  Remember, people add blogs to their RSS readers all the time.  Your first post from 2 years ago may be brand new to people today.
  • Spell check.  Do it, your readers will thank you.
  • Read your post aloud before you publish it.  Things you write always seem to look fine when you read them in your mind, hearing the words in your ears helps to smooth out language.  Again, your readers will thank you.
  • Revisit old posts and write new ones.  It’s funny, your perspective on something in game can change over time.  You may have really hated warp bubbles in nullsec when you were trying to take a shortcut a year ago but you may really love them now as you may be a HIC pilot.  Write a new post about how your perspective has changed and why.
  • Publish your blog to the Kindle.  I know, it sounds silly.  Why subscribe to a blog on a Kindle when you can read it in a RSS reader or web browser.  Well, some people like to subscribe to blogs and read them while traveling and while they are NOT connected to the online world.  It’s another way to expand your reader base and best of all, it’s free!
  • That’s all I can think of for right now.  If you have some tips or tricks on blogging, do contribute to the discussion over on Casiella’s blog!
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Blogger tears

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Seems I missed a great discussion last night in the EVE Bloggers channel.  I’m not going to talk about the discussion here as Casiella Truza has a blog post and a discussion going that it worthy of a close read and/or contribution.

Head over and take a gander!!

http://rift.chromebits.net/2009/10/28/blogger-tears

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Discussion Point, EVE Player Blogs October 28th 2009

“…Hoist the colors high…”

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YARR!!!  Pirates.  The scourge of the universe.  We all love and hate them.  Some of us love to hate them.  I personally, love them as I am one of them…..yarr.

So, what is it about piracy in EVE Online that has such an appeal?  Is it the chance to step outside the law?  Is it the joy one feels inside when people flee from you when they see your ‘flashy-red’ ship warp into a belt?  Is it the romantic appeal of pirates from the times of old?
Do you have a fascination with wearing an eye patch and yelling YARR at the top of your lungs?

I started down the dark path almost 2 years ago.  I began with working with an empire war dec corporation, The Really Awesome Players (TRAPS).  It was a new concept to me as I had not been playing EVE that long.

I love the excitement of PvP in EVE but the constant blob-lag fests of alliance fleet battles has no appeal for me.  I like to roam around space and engage in some combat.  I love the thrill of the hunt and joy of winning the fight and of course, the loot.  Ah yes, the loot and the potential for a big payoff or the lack of a big payoff.

So, what is it about piracy in EVE that inspires you to ‘yarr’ about space?

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Discussion Point, General, Piracy April 13th 2009

“Milestones are upon us…”

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So, what are some major milestones or achievements for the EVE Online player?  Depending on your play style, they can vary a lot.  Some people see mining their first million units of Veldspar as a wonderful goal.  Others see obtaining the skills to finally fit those large Tech II guns to their battleship as a major event.

One of my goals was to actually see a Titan in game and yes, die to it’s Doomsday weapon.  Saturday night, I finally achieved both and it was epic.

Some background.  We were on a “Drunk Op”.  Now, a ‘Drunk Op’, for those who do not understand what that means, is a roam, usually into 0.0 space where you are expecting to die a horrible death.  You are supposed to be drinking to the point of laughable intoxication along the roam, based on some rules that were agreed upon before the roam actually starts.

We are only a few jumps into 0.0 when out of nowhere, a Chimera lands on the gate.  Yes, a Caldari Carrier lands on at a point off the stargate, roughly 30 kilometers.  We are all in frigates, Tech I crusiers and a few heavy assault cruisers.  This is going to take a while.  We say what the heck and we lay into this poor soul.  To add insult to injury, a local chancer in system offers to assist with his falcon and neut Domi.

So, for the next 20 minutes, we are laying as much damage as we can put down.  We are working very hard, we have broken this guys tank and he is roughly sitting at 50 percent structure when someone calls out “Avatar on scan”.  I hit my scanner and sure enough, I see an Avatar.  A moment later, I actually see the Avatar, 60 kilometers from me.

AWESOME!!!  I have finally seen a Titan in game.  What luck?  Well, as luck would have it, we were not finished yet.  I see a pulse come from the Avatar.  No, they are not going to fire off the Doomsday weapon for a bunch of T1 ships, are they?  Well, before I can warp out, the whole screen lights up, I am able to warp my pod off and as I do, I see everyone who is still there instantly pop, except the Chimera, he survived.  It seems that the Avatar pilot only had the DD weapons skill trained to level 1, or else the Chimera would have fallen.  Funny, they brought a Titan to a gate to save a Carrier that was stuck at the same gate?  Got to salute the dedication between alliances in that area.

So, yes, I finally saw a Titan and was DD’ed,  http://www.nspta.net/?a=kill_detail&kll_id=64510.

We were all so giddy about the encounter, that one of our directors made a medal and awarded it to all those in our corp who were there.

drunk-op-medal1

So, what major milestone have you recently achieved in game?

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Discussion Point, PvP, Wandering April 6th 2009