Killboard | The Wandering Druid of Tranquility

Around and around she goes, where sov will land, well, the TCU doesn’t know…

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I caved into pressure, here is the Friday post.

I twittered last night that I was not making a Friday post as I was very frustrated with the game breaking bugs dealing with sov.  I said I did not want to make the post because I really did not want to rant.  I also received many emails, both in and out of game, for a summary of the situation.  So, I broke down and wrote the post.  I am still frustrated and I will try not to rant, just convey the situation and then get on with the normal Friday post stuff.

There are a few blogs that have discussed these issues with the two systems in question.  Those systems being  Z-REF3 and 3D-CQU, where bugs with the sov mechanic have broken game play:

The following thread on the EVE forums sums up the issue:

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1270539

In short, there are two systems, Z-REF3 and 3D-CQU, where sov can not be obtained.  The TCU goes online, you are awarded sov and then 20 to 48 minutes later the TCU goes offline and you loose sov.  Bringing a TCU online again and 8 hours later, the same issue.  U’K and AM have been dealing with this bug for literally days now with TCU’s going online every 8 hours and dropping sov less than an hour after that point.

Petitions have been submitted and CCP’s response to date has been less than stellar. I am not going into the responses, I don’t want to rant.  CCP is really dropping the ball on this one.  You would think that Ushra’Khan may be just ranting here, playing the COAD games, but that’s not the case.  Our enemies are supporting us on EVE Forums posts concerning this issue.

So, for all those people who were on the fence when Goonswarm made their claims that Dominion and it’s new sov mechanic was still in the Alpha level of development and not worthy of even being called a “Beta Test”, you should take note of this issue.

For all of us who saw this same issue on the test server prior to Dominion going live, well,  it’s very familiar and at the same time disappointing.  You would think that code from the test server would have been resolved before being rolled into production.  I have to say at this point and I can’t believe I am about to write these words, I agree with the folks in Goonswarm concerning the new sov mechanic.  Nullsec warfare is broken to the point that it’s simply not playable.

Please understand me here, I don’t agree with the Goonswarm position that the new sov mechanics are bad.   I think the new sov mechanic is a great change for the game and I want to see the new sov mechanics be used in game.  My issue is not with the mechanics themselves, my issue is that the testing on the test server showed obvious game breaking bugs with the new sov mechanics that needed further testing and tweaking.  These same issues were obviously not resolved when Dominion was brought onto Tranquility, hence the current issues.

I hope this was not too much of a rant.  Ahem, now that is out of the way, on to more items of note:

See you out there!

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Weekly Highlights February 19th 2010

Web techie time…

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OMG.  I have been working a lot lately on websites for our corporation/alliance.  What have I been working on?  Well, let me see…

  • Sorted out our forums, add the alliance section and another section for our first member corp, the Neo Catamites.
  • Changing our killboard to an alliance killboard was removing some stats from some of our veteran pilots, so, I had to go and setup a separate alliance killboard (http://www.nspta.net/lacon) so that we could keep stats straight.
  • Sort out the API keys for the API killmail pulls for the two killboards (thank goodness we have more than one director for that issue)
  • Setup the feed syndication pulls for each killboard to update from all our sources (eve-kill, SHC Gank Night killboard, allies).
  • Update our allies of the new alliance killboard from which to pull kills.
  • Setup and sort out the various crontab jobs for the new killboard:  API Killmail pull, pricing data, feed syndication pulls, cache clearing and updating.
  • Setup an ‘alliance landing page’ so that people have a single website to go to in order to access the forums and the killboards. (http://www.nspta.net/ls).
  • Add links to the blogs for our pilots who do blog to the alliance landing page.
  • submitted an article for approval on the EVE Online wiki for the new alliance.  Hopefully by the time you read this, it will be approved and available for your viewing pleasure (http://wiki.eveonline.com/wiki/Laconian_Syndicate).
  • Updated and optimized the databases for the two killboards for the corp/alliance as well as my own personal killboard.
  • Get all the plugins on my blog and Larkonis Trassler (http://www.larkonisforcsm.com) updated.  Clean up those databases as well.

With all that, I still went to work each day, found time to take care of stuff at home (not as much as I wanted to take care of), sleep and of course, play EVE.

From the founding of the alliance to getting everything done was four days.  It was a lot of work, but it’s well worth the effort.  Please feel free to visit the sites and if you see anything that I could be doing better, please let me know.

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Out of Game, Site Updates April 26th 2009

Too much E-Peen is bad, m’kay?

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I tell ya, there are times that things just don’t work they way you want them.  I will explain, but first, some back story.

A long time ago, in another land, there was a man named E-Peen.  E-Peen was a magical creature who would bestow upon people pride in what they have accomplished.  Now, E-Peen was rather bored one afternoon back in 2002 and while he was simply “E-peening” about, he heard about a new game called EVE Online.  E-Peen was very happy.  Here was something that was rather new in the gaming world and had so much potential for E-Peen that he could hardly wait.  Over the pas few years, E-Peen has been all over the universe of EVE, spreading joy to all.  Armed with his new tool, the Kill Board, E-Peen waved about all over the citizens EVE and there was much awe at what had been done.

Click here to read more.. »

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3rd Party Apps, Discussion Point November 25th 2008

Oh, what a night…

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EDITED FOR UPDATES, EVE FORUMS THREAD, ETC…

Well, it’s finally happened.  There is an open war in the pocket.  A number of us formed up in a fleet and engaged a group of lame pirates known as The Final Stand.

An intense battle ensued and there were losses on both sides, but ultimately we won, 16 kills, 17 losses, however, they lost more in isk value in modules and in ship values.  Some would say it is a draw, byt 880 mil isk lost to 580 mil on our side, makes it a close engagement, but a win for us.

Now, you may ask, why do I call them lame?  Well, how many pirate corps do you know LOCK their killboard on the night they take a beating from every kid on the block?  Not many, but apparently their’s is locked, take a look, http://eve.thefinalstand.com/?a=home.

So, you can’t see what they have done, both good nor bad.  No worries, you can learn all about the battle and the fights to come here.  It was great fun!!!

http://www.eve-druid.com/kb/?a=cc_detail&ctr_id=1

UPDATE

The thread about this blog post is getting interesting, check it out.  Don’t worry about the userid and password request from eve.thefinalstand.com that may pop up if you have images enabled on your EVE forums account, that comes up because TFS have locked up their killboard and their signatures cause that error.

http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=871990

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PvP, Wars September 13th 2008

Updates

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I finally updated to the latest version of the EVE Dev.net killboard. I also, just for kicks, added in the rank mod that seems to be all the rage. It’s kind of cool, give you a nicer layout for some stats and helps to rank you on specific ships that you have used based on custom set values.

I also added in a value fetch mod that you can also get form EVE Dev, just so that the ship and items values were more accurate.

The updated killboard is now up and running.

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Site Updates May 2nd 2008