Lag | The Wandering Druid of Tranquility

Let’s talk about lag baby…

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…it would seem that I am seeing the same issues many other EVE bloggers are seeing these past few days, too much going on in real life to allow for game play and decent blog entry construction.

Not to worry, things are in the works, problem is that I have about 10 draft posts on various things that I am working on to talk about.

Here’s one for ya as that I have been toying with for almost 2 years now.  It’s a question that came into my head back when I made a decision to stay in lowsec rather than live in nullsec space and oddly enough, the reverse as well about a year later.

Allow me to indulge in some discussion and if you feel so incline, comment or write a blog post to expand your thoughts, but please don’t let this become a rant-fest about lag.

As there have been many forums posts and blog posts concerning lag, what I would like to talk about how have you actively changed your game play to avoid lag.  I am not talking about tweaking to the game client or staging ships in a system before a fight, I am talking about a directly change in game play decisions to avoid lag .

Do you stay in empire to avoid the lag in low sec combat/faction warfare PvP?  Have you held off on joining a nullsec alliance due to the lag reports from large fleet battles that plague the forums and the blog community?

I personally have lived in every security section of EVE from my beginnings in a 1.0 system all the way to nullsec.  By live, I am not talking about traveling through a system nor a region, I am talking about spending months and in some cases, years in a particular division of highsec, lowsec or nullsec.

I can tell you from my experience,  lag does not discriminate.  It’s just as bad in fleet fights in empire as it’s in nullsec.  Granted, the numbers in the battles in 0.0 are significantly larger, but empire has it’s fair share of 15 minute delays to modules activating when there is only 50 people in system.

Have the lag issues that have been present for years affected my game play?  Yes, I would have to say it has.  I held off for a long time heading out into nullsec due to the recurrent lag issues.  I also made the decision to venture into low sec after CCP made some serious headway into curtailing the lag monster.

Where am I heading with this rambling post?  Well, to understand, first you need to know something about me.  I work in IT for a living.  I support desktop users with issues with Outlook, I also address hardware issues on AS/400′s as well as networks and everything in between.  Lag is, unfortunately, not something limited to the gaming world.  Lag or more accurate, network latency, is a constant problem in the rest of the world.

Don’t think so?  Try accessing a popular website during peak hours of internet usage in your country and compare that to the off hours.  You will see a significant change in performance of that website.

What causes that lag?  Well, many things.  The server load at the web server at that given time, the number of people in your country trying to use the same network infrastructure of the Internet, etc…  It’s a multifaceted issue that for the real world, millions upon millions of dollars are spent each month to try to resolve.

EVE has the same issues. CCP has to resolve the every heavy demands of users consuming more and more network bandwidth, server resources and database storage.  It’s a never ending battle that every technology department in the world struggles with.

It’s a rule of the real universe, Users will always grow to consume 150 percent of the resources you put online at any given time.

You can’t win, you really can’t.  All you can hope to do is come close to the user demand.  CCP has a long way to go to resolve the issues, but they fell into a trap that many IT departments fall into.  They stopped making progress toward meeting those end user demands.  I’m not saying that they were not working on the issue, they just stopped making headway and that’s the real trick.  To keep ahead of the surge.

Lag is a menace of not only the EVE gaming universe, but the entire technological side of our world.  It causes millions of dollars is lost work time due to network delays and/or outages.  It wastes our time at work, at home, in traffic due to traffic signal systems failing, etc…

It’s a fact of life that we all hate and I think that is one of the reasons we all have such passions about encountering lag in EVE.  We deal with it in real life everyday and when someone deters our fantasy life, we just snap.  We all need our creature comforts and then those are snatched away, we turn into our own kind of monsters.

What do you think?

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CCP, Discussion Point, Server Issues August 18th 2010

“Let me ‘splain. No, there is too much. Let me sum up…” – Inigo Montoya, The Princess Bride (1987)

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Every time I write these Friday posts, they always seem to be a bit awkward to me. Well, the posting is not awkward, I just don’t want to leave the intro to the post something that is bland, the same thing each week. Bland posts every week lead to boredom for the reader and the writer.

So, what’s the stuff from this week?:

  • There is a lot of news concerning the fall of the D-GTMI system pretty much all over the place. The EVE Forums, the EVE Blogging Community, Kugutsumen as well as many other places. There are even a few YouTube videos from the battle in D-GTMI. In a nutshell, Paxton Federation held the system for over three years and when it came time to defend it from -A-, they lost the fight. Many reasons were cited from server lag (which was very bad although the node the NOT crash) to poor FC work to inexperienced combatants on the field. As to what the future holds for D-GTMI and PXF, that remains to be seen. It should however, be interesting to watch unfold.
  • Against All Authorities offered an olive branch to CVA after CVA’s failure to invade Catch as well as their loss of the D-GTMI system. CVA continued to be the arrogant aggressor and as a result -A- and it’s allies continue their response with an invasion of 9UY4-H. As of the writing of this blog post, 9UY4-H is under siege. There are both EVE forum posts and a few blogs posts on this battle so far and as always, I am more than willing to share what I find, enjoy!
  • Nullsec space drama continues to unfold. On Wednesday, Goonswarm disbanded. Many say this was only the natural course as a problem with maintaining isk in the correct divisions of the executer corp’s wallet led to the loss of key systems in Delve. After listening to the recorded meeting that Goonswarm held and their internal declaration that they were moving back to Syndicate, I initially though this was part of their plan. In that meeting, you clearly hear that the main speaker called the current sov mechaincs (in beta). They seemed to make sense that they would pull out of 0.0 altogether, until you read the post from kartton, the alliance director responsible for the sov loss in the first place. His post titled ‘Dear Goonfleet’ pretty much sums up the Goonswarm mindset of “Frak it all” as he simply took what isk was left and ran. In EVE online, you “adapt or die“. Goonswarm had to adapt to the new sov mechanics as well as the changes to the Titan Doomsday weapon from being an area of effect, grid clearing weapon to a single target weapon. They simply could no longer win fights with large fleets holding people on a grid and using a Titan to ‘clear the board’. Adapt or die, they simply could not do this. Their attitude that the’ sov mechanics are in beta’ reflects this inability to change and thus the infighting must have grown within alliance leadership. Cal over at the Wild at Heart blog has a great post on what happened. As more information becomes available, you can catch the updates at yet another of my Google shared items,Goonsfall.
  • Casiella over at Ecliptic Rift has started a Tumblr blog. So, being the social creatrue that I am, I caved to peer pressure and created one as well, http://eve-druid.tumblr.com. I plan to use my Tumblr blog in the same fashion as Casiella, to post things that don’t make it into my blog here or things that I can’t easily share with Google Reader.
  • Akura kawanaka of Eve Monkey announced that Fan Fiction Blogfest #2 is underway. You can read all the posts in yes, yet another Google shared item (Google should send more advertising dollars my way for all the props they get from me!)
  • One of my favorite sites, EVE Travel, moved to a new home this week. Head over to http://evetravel.wordpress.com and see why it’s a great site. Mark726 fly around New Eden and bring you photos of all the landmarks in game. It will take him a while, but it’s worth following the journey. The “Wanderer” in me just keeps bringing me back to the site.
  • CCP announced that they have learned a lot from their testing for the lag in fleet battles. Be sure to read the ENTIRE dev blog as there are some very useful tips on how to deal with these lag situations. It’s a good read and should be something you stop right now and do. I especially liked this part of the dev blog in reference to the final battle in D-GTMI: “On Jan 28th, we had a 1600 person fleet fight on Tranquility which our team monitored closely, keeping the node alive using methods that make our system admins faint. This was one of the biggest, if not the biggest, fleet fight ever in EVE (at least where the node survived the ordeal). This event allowed us to identify what was causing some of these glitches and deploy fixes live.” So, they finally listened to us, went to a system where the fleet fight request system was used for node reinforcement and actually monitored a live fleet fight 0n the production server. LO AND BEHOLD, THEY WERE ABLE TO IDENTIFY SOMETHING TO HELP THEM RESOLVE THIS ISSUE! Ahem…Well, finally they are listening to the stakeholders and we are again able to work together. Better late than never, thank you CCP. I for one am more than willing to continue to help resolve these issues, let’s keep that collaboration going!
  • Manasi over at A Mule in EVE wrote a response to the CCP dev blog on lag and very accurately voiced a valid issue about some of the survival tips for fleet lag.  He feels that the concept of clicking a module to activate it once and wait 8 minutes for the time out is unreasonable.  I happen to agree with him.  Read the whole post and participate in the discussion.
  • As always, update work for the blogs listed on The EVE Online Portal and the OPML download continues. I am continually amazed at the number of blogs that we have listed.

See you out there mates!

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Weekly Highlights February 5th 2010

Yup, it’s the Friday post

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Yup, weekly highlights again.

Here are some things to highlight from the past week:

  • It’s been an interesting week.  Many of you saw me snap and rant for a bit.  I’m not going to recount those forum postings and articles on my blog here, it’s time to move past that stuff.  I will say this though.  The EVE forums continue to see post after post of complaints, however, CCP is returning in kind with announcements of specialized test server sessions.  I’ll keep my comments in the future on a more positive note and less “ranty”.  If anything, CCP does inspire people with passion however there are times when that passion is not expressed in the best of ways.  For that, I am sorry.  This of course, leads us to the next bullet which addresses some of the ‘passion’ that myself and many others have expressed.
  • CCP released Dominion 1.1.1, patch notes are available.  This line in the patch notes gives me hope:  Many behind the scenes optimizations and fixes have been implemented. Granted, this was announced before the test server testing on Wednesday the 27th, but it is obvious that they learned something.  The fight in D-GTMI hit 1600+ in local with well over 1000 on grid and the node held strong.  There was lag, but it was epically better than things have been, module response times varied from 30 seconds to 15+ minutes all throughout the battle.  Some times it was worse, other times it was better.  It was a bit random on who was being affected.  The lag problem is not fixed per se, but it’s a hell of a lot better than it was a week ago.  One thing that you have to note, the node NEVER crashed and that is a huge accomplishment.  We need to monitor this to see if similar fleet engagements obtain the same results, but I am feeling better about the work CCP is doing to work on this issue.  Yes, I will say it took too long since the deployment of Dominion, but they made a huge step forward.  My hats off to them on this one!
  • Huge bullet point and this is why as it leads to this item. -A- and it’s allies continue their push into Provibloc territory.  First by reclaiming space they took from -A- during an attack near HED-GP and then they continued into Providence itself.  D-GTMI fell to -A- as a direct result of those efforts.  CVA and their pets put up a decent fight.  As I write this, -A- is deploying the tools for maintaining sov.  The system D-GTMI now belongs to -A-.
  • Speaking of sov changes in systems, Goonswarm lost it’s sov in many systems due to it’s alliance bills not being paid.  Several other alliance lost their sov in the same fashion.  Seems that automatic payments for alliance bills have some issues, however, other alliance had these issues sorted out before their bills became due.  Many people are happy to see the goons fall as only the EVE Forums can relate.  A recording of a goonswarm meeting after sov was lost was recorded and placed on the EVE forums as well.  You can listen to it yourself.
  • Helicity Boson was featured in one of the EVE Community Spotlight articles on MMORPG.COM for his work in organizing the Hulkageddon contests.
  • Casiella Truza hosted an interesting discussion on writing fan fiction for EVE online.  If you like to write fan fiction head over and take a gander and join in the discussion!
  • Speaking of Fan Fiction, Janette Davy has been working on an interesting story, head over and catch up on all the posts!
  • On a non-EVE related note, Apple announced the iPad.  I am intrigued, but a lack of a camera, usb port and sd card slot are some things that I would have liked to see.  The announced accessories like the case that triples as a stand for watching movies or an inclined stand for ease of use of the onscreen keyboard for longer typing sessions are a plus.  The keyboard dock is also a nice addition.   Having an unlimited 3G data plan that is month to month, no contract at $29.99 is a major plus.  I’ll wait for the reviews after the 3G units hit the market here in the US in April.
  • And of course, we continue to add blogs to The EVE Online Portal and the OPML download.  Even with the cleanup last week, we have made it up to 516 working blogs in the OPML!

See you out there!

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Weekly Highlights January 29th 2010

EVE Online is suffering excessive lack of server stability

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If you delve into the EVE forums, I am sure that you will see many threads discussing the current problems with the Dominion expansion.  Many people complain about the new sovereignty mechanics…

…NODE CRASH…

…clear cache on local client…

….2 hours later….

…and point to them as the cause of the current biggest problem to impact game play, lag.

Since Dominion was released, the lag in 0.0 has become severe enough to simply prohibit playing the game.  There are times that simply trying to…

…NODE CRASH…

…clear cache on local client…

….3 hours later….

…log into a system with only 40 people in local can take over 30 minutes.

Have a major fleet fight?  Forget being able to play.  Even with requesting additional hardware resources using the fleet fight requester, as was done with the recent engagements in 49-, server stability was a complete joke.  1300 on grid, node crash.  15 hours later, 1200 on grid, node crash.

I know that lag is a very complex problem that requires many solutions…

…NODE CRASH…

…clear cache on local client…

….2 hours later….

…to be implemented at the same time, but CCP is failing miserably at it right now.  Since Dominion, EVE has simply not been truly enjoyable.  I sometimes…

…NODE CRASH…

…clear cache on local client…

….2 hours later….

Sorry about that, the node just went down.  As I was…

…NODE CRASH…

…clear cache on local client…

…45 minutes later…

Again I am very…

…NODE CRASH…

…clear cache on local client…

…3 hours later…

Sense a pattern here?  Frustrating, isn’t it?

Makes you wonder why you continue to play Star Wars Galaxies.  OOPS, sorry about that Freudian slip there.  Well, it’s not hard you know.  Lack of stability of the gaming environment, not listening to your community about the issues encountered on the test server and then roll that defective code into production.  Am I the only one who sees the parallels here?

I hate to say it, but I have to agree with consensus that many are voicing.  Rollback the Dominion expansion.  It’s not stable and thus it can not be effectively played.

Am I being a bit harsh here?  I must admit that I am and rightly so.  I feel as many dedicated veteran players feel.  CCP has failed to improve the gaming experience with it’s latest expansion’s main objective, to improve the sovereignty mechanics.  CCP has in fact, reduced the quality of game play.

So, am I being harsh?  Look at it this way.  With CCP delving into the Short Attention Span Instant Gratification market, A.K.A. First Person Shooters on consoles, what would the reaction be to a node crash?

FPS Gamer: ‘WHAT?!?!  THE SEVRER IS DOWN?!?!?  THIS GAME SUCKS!?!

***dials phone***

Customer Support:  Hello, this is CCP customer support, how may I help you?

FPS Gamer:’THE SERVER IS DOWN!  WHY CAN’T I PLAY?

Customer Support:  I’m sorry, the logs don’t show anything wrong….click

***dials phone***

FPS Gamer: YOU HUNG UP ON ME FOR NO REASON!!  THE SERVER IS DOWN!  WHY CAN’T I PLAY?

Customer Support:  We are sorry sir, the node crashed regardless of being reinforced as was requested by the combatants.  You could try logging in again once population in the system has been reduced to manageable levels.

FPS Gamer:  YOUR GAME SUCKS, I WANT MY MONEY BACK!

Customer Support:  Sir, I am sorry that you are encountering difficulties.  Please clear your cache and

FPS Games:  click

My point?

To remind CCP that they are making the same mistakes that other companies in the MMORPG market made that led to their downfall.

CCP, you need to wake up.  Stop ignoring your stakeholders, your customers and your investors.

You need to fix your product and fix it now.

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Words, words, words…

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Welcome to the fourteenth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by none other than me, CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com. Check out other EVE Blog Banter articles at the bottom of this post!

The first banter of 2010 comes to us from the EVE Blog Father, in which I ask the following: As we begin another year in New Eden, ask yourselves “What Now?” What will I attempt next? What haven’t I done so far in EVE? Was it out fear, funds, or knowledge? Have I always wanted to start my own corporation, but have never dared doing so? Is there a fledging mercenary waiting to come out of its shell? Or maybe an Industrialist? What steps and objectives will I set myself to accomplish in order to reach my ultimate goal for this year? EVE is what you make of it. So, what is it going to be for you?

Words offer the means to meaning, and for those who will listen, the enunciation of truth.

V in V for Vendatta

Words.  What are words?  Words are the collection of letters to create a coherent form within a language.  Those forms are usually collected together to form a sentence and sentences are used to convey a thought or concept from the writer to the reader.

Words are very powerful.  Once you have said or written a word that is shared with another person, that power transfers from the creator to the listener.  Words are indeed a very powerful tool and as human beings, we have the power to change our individual worlds with the simple use of words and language.  We have the power to convey thoughts, emotions, concepts and ultimately truth through the use of words.

In EVE online, many words have different meanings for people.  In years past, the words, “Vagabond on the gate”, would have filled me with fear and the truth that I was about to loose my Ishkur.  Now that I can fly a Vagabond with proper fittings, I know that other people are saying the words, “Vagabond on the gate”, and I am not filled with fear but with confidence.

“Nullsec” was a word that used to convey an image of utter danger from whence no one can escape”, now it means “home” to me.

So, what will I attempt in 2010?

I will continue to see the meaning of words.

I will continue to write about EVE Online.

I will look forward to the day when the word “Dominion” does not mean “nullsec lag storms from 2005″ or “Gabe should stop playing with hamsters and fix the frakking game breaking lag”.

I will see words like “Motherships are finally fixed” and “Incarna is now live!” and be filled with joy.

I will see words continue to be written by my fellow bloggers.  I will see fantastic fiction and wonderful opinion and  perspectives on game play flow forth on every page for everyone to enjoy.  I will see truth behind words people say and write and understand it’s meaning.

See you out there!

For more of the written word about EVE that is truly worthy of reading from Blog Banter 14, see the many other posts listed below:

List of Participants:

  1. CrazyKinux’s Musing - A beginning is a very delicate time…
  2. My God It’s Full of Stars - What Now?
  3. The Elitist - Plans for 112yc
  4. Into the unknown with gun and camera - Show me the money
  5. Ecliptic Rift - Enabling the future
  6. Inanity and Doom - New Year’s Resolutions, New Eden Style
  7. Break Vol - Blog Banter #14
  8. Guns Ablaze - What Now?
  9. Adventures in Mission Running - The Way Forward
  10. Diary of a Pod Pilot - Things I want to do
  11. Inner Sanctum of the Ninveah - The Year That Will Be
  12. Roc’s Ramblings - WordPress ate my blog
  13. Vive Virtual - Frontier Living
  14. A Mule in EVE - Next on the chopping block
  15. Prano’s Journey - I Peer Into My Crystal Pod…
  16. Life in Low Sec - Expanding the Franchise
  17. The Light of Stars - Testing the claims of CCP
  18. A Memoir From Space - A New Direction
  19. The Chronofile - Blog Banter 2010
  20. FlashFresh - What now for Flash?
  21. EVE Opportunist - Fyreite in 112
  22. Mike Azariah - Jiorj
  23. Yarrbear Tales - Year in Review
  24. The Independant Analyst - The Year Ahead
  25. The Travels of Black Claw - Where ma I going?
  26. Warp Scrammed - What to do this year
  27. Sered’s Lives - Searching for directions in 2010
  28. Finders & Keepers - New Tears, Same Great Taste
  29. The Captain’s Log - To Dream of the Future
  30. The Lathspell of Mithrandir - Resolutions
  31. The Midnight Sun - EVE Blog Banter #14
  32. More to come!
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EVE Blog Banter January 13th 2010