…Man, CCP has been putting a lot of information out lately.
Dev Blog on Weapon Grouping: http://myeve.eve-online.com/devblog.asp?a=blog&bid=596
Weapon Grouping is something that people have been asking for as long as I can remember. In a nutshell, you will be able to stack turrets or launchers into a group to make manual reloading and/or changing ammo types faster. No longer will you have to right click on each weapon and change the ammo type one weapon at a time. You will simply be able to stack the weapons, then simply right click on 1 module icon and change the ammo type. You will also be able to select that one module icon to activate all the weapons in the stack.
Alliance Logo Submissions: http://myeve.eve-online.com/devblog.asp?a=blog&bid=585
The long awaited changes to the Alliance logos has finally come to fruition. I strongly suggest you read this post and get started on making your logo. It’s not a huge dev blog, but it’s a huge thing that everyone has been waiting for.
The Orca: http://myeve.eve-online.com/devblog.asp?a=blog&bid=597
Again, another long awaited item, the Industrial Command Ship, the Orca. It looks cool, has some very nice status and will making mining operations even more effective. It provides a large carp bay, a corp hanger and a ship maintenance array within the ship itself. Can you say mobile POS? These things can be built in Empire Space. As to whether or not his has jump capabilities, that is not listed in the dev blog. It’s being called a sub-capital logistics ship. Will this be able to use a stargate or will it have to use a jump drive. We should learn this soon.
Tags: Dev Blog, Orca



October 25th, 2008 at 7:51 am
No jump drive on the Orca, it can use gates.
I’m flying one on Sisi now and will blog my impressions in a day or so. Stay tuned!
Dee
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