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	<title>Comments on: &#8220;Wow, that new thing is so shiny!!!&#8221;</title>
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		<title>By: Kragg Malak</title>
		<link>http://www.eve-druid.com/wow-that-new-thing-is-so-shiny/comment-page-1/#comment-1044</link>
		<dc:creator>Kragg Malak</dc:creator>
		<pubDate>Wed, 09 Sep 2009 22:28:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-druid.com/?p=3139#comment-1044</guid>
		<description>+5.0 us the limit of sec status.  No one has a +5.0 exactly, though some are so close it displays as such after rounding.  Further, using the &quot;police&quot; module even once would take your +5.0 (after rounding) away. 
 
I&#039;d say remove the sec status requirements for both the police and pirate module.  Furthermore, a titan can jump within 10 minutes of doomsdaying.  GCC doesn&#039;t prevent jumping at all, just the 1 minute after aggression. 
 
I&#039;d remove the jump lockout, as jumpgates are not related to sentry guns.  I&#039;d just have the sentries shoot you if you fail. 
 
Lastly, changing the sec status wouldn&#039;t work.  Systems already have a sec status that is more digits than just .4 or whatever.  A .4 system might be a .35 system true-sec, but, again, rounding applies and the reuls are set based on the after-rounding number.  If a .4 dropped to .3, you could anchor moon-mining POSses, anchor POSses without starbase charters, and assign fighters.  All these would be bad. 
 
So, while info about the guns offline would be nice, the actual sec status of the system should not change. </description>
		<content:encoded><![CDATA[<p>+5.0 us the limit of sec status.  No one has a +5.0 exactly, though some are so close it displays as such after rounding.  Further, using the &quot;police&quot; module even once would take your +5.0 (after rounding) away. </p>
<p>I&#039;d say remove the sec status requirements for both the police and pirate module.  Furthermore, a titan can jump within 10 minutes of doomsdaying.  GCC doesn&#039;t prevent jumping at all, just the 1 minute after aggression. </p>
<p>I&#039;d remove the jump lockout, as jumpgates are not related to sentry guns.  I&#039;d just have the sentries shoot you if you fail. </p>
<p>Lastly, changing the sec status wouldn&#039;t work.  Systems already have a sec status that is more digits than just .4 or whatever.  A .4 system might be a .35 system true-sec, but, again, rounding applies and the reuls are set based on the after-rounding number.  If a .4 dropped to .3, you could anchor moon-mining POSses, anchor POSses without starbase charters, and assign fighters.  All these would be bad. </p>
<p>So, while info about the guns offline would be nice, the actual sec status of the system should not change.</p>
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		<title>By: hot sauce</title>
		<link>http://www.eve-druid.com/wow-that-new-thing-is-so-shiny/comment-page-1/#comment-936</link>
		<dc:creator>hot sauce</dc:creator>
		<pubDate>Thu, 09 Jul 2009 01:53:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-druid.com/?p=3139#comment-936</guid>
		<description>no..... </description>
		<content:encoded><![CDATA[<p>no&#8230;..</p>
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		<title>By: Galen</title>
		<link>http://www.eve-druid.com/wow-that-new-thing-is-so-shiny/comment-page-1/#comment-892</link>
		<dc:creator>Galen</dc:creator>
		<pubDate>Fri, 05 Jun 2009 11:08:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-druid.com/?p=3139#comment-892</guid>
		<description>The more I think about it, the more I agree as well.  30 minutes seems fair. </description>
		<content:encoded><![CDATA[<p>The more I think about it, the more I agree as well.  30 minutes seems fair.</p>
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		<title>By: CrazyKinux</title>
		<link>http://www.eve-druid.com/wow-that-new-thing-is-so-shiny/comment-page-1/#comment-891</link>
		<dc:creator>CrazyKinux</dc:creator>
		<pubDate>Fri, 05 Jun 2009 09:59:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-druid.com/?p=3139#comment-891</guid>
		<description>A brilliant idea indeed, but I agree with TheNudeNerd and think that that jump  restriction should be cut in half. </description>
		<content:encoded><![CDATA[<p>A brilliant idea indeed, but I agree with TheNudeNerd and think that that jump  restriction should be cut in half.</p>
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		<title>By: Galen</title>
		<link>http://www.eve-druid.com/wow-that-new-thing-is-so-shiny/comment-page-1/#comment-885</link>
		<dc:creator>Galen</dc:creator>
		<pubDate>Tue, 02 Jun 2009 01:37:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-druid.com/?p=3139#comment-885</guid>
		<description>Bribe them....hmmm...... </description>
		<content:encoded><![CDATA[<p>Bribe them&#8230;.hmmm&#8230;&#8230;</p>
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		<title>By: Galen</title>
		<link>http://www.eve-druid.com/wow-that-new-thing-is-so-shiny/comment-page-1/#comment-886</link>
		<dc:creator>Galen</dc:creator>
		<pubDate>Tue, 02 Jun 2009 01:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-druid.com/?p=3139#comment-886</guid>
		<description>I thought about the jump limitation for a long time.  The 60 minute restriction only applies to the gate whose sentries you tried to hack.  You have to admit, it&#039;s a pretty big reward if you are successful, the risk should be equally dangerous. 
 </description>
		<content:encoded><![CDATA[<p>I thought about the jump limitation for a long time.  The 60 minute restriction only applies to the gate whose sentries you tried to hack.  You have to admit, it&#039;s a pretty big reward if you are successful, the risk should be equally dangerous.</p>
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		<title>By: Mynxee</title>
		<link>http://www.eve-druid.com/wow-that-new-thing-is-so-shiny/comment-page-1/#comment-884</link>
		<dc:creator>Mynxee</dc:creator>
		<pubDate>Wed, 27 May 2009 12:28:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-druid.com/?p=3139#comment-884</guid>
		<description>That is a pretty fascinating and well-thought out idea. I can imagine there would be folks who&#039;d go around spending all their time &quot;maintaining&quot; gate sentry guns in advance of fleets rolling through. Not sure I agree with the 60 minute jump limitation....15 minutes (same as a GCC) would seem to be appropriate. What was the strategic thought behind the 60-minute limit? </description>
		<content:encoded><![CDATA[<p>That is a pretty fascinating and well-thought out idea. I can imagine there would be folks who&#039;d go around spending all their time &quot;maintaining&quot; gate sentry guns in advance of fleets rolling through. Not sure I agree with the 60 minute jump limitation&#8230;.15 minutes (same as a GCC) would seem to be appropriate. What was the strategic thought behind the 60-minute limit?</p>
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		<title>By: Wensley</title>
		<link>http://www.eve-druid.com/wow-that-new-thing-is-so-shiny/comment-page-1/#comment-883</link>
		<dc:creator>Wensley</dc:creator>
		<pubDate>Wed, 27 May 2009 10:34:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-druid.com/?p=3139#comment-883</guid>
		<description>Not getting shot at by sentry guns would definitely make a refreshing change. It might be cool if we could bribe them rather than hack them. The more secure the system the more it would cost to bribe and the bigger the bribe the longer they&#039;d be offline. That way if you saw a juicy freighter coming in you could try and bribe the guns long enough to get a tackle while your corp fetched reinforcements. </description>
		<content:encoded><![CDATA[<p>Not getting shot at by sentry guns would definitely make a refreshing change. It might be cool if we could bribe them rather than hack them. The more secure the system the more it would cost to bribe and the bigger the bribe the longer they&#039;d be offline. That way if you saw a juicy freighter coming in you could try and bribe the guns long enough to get a tackle while your corp fetched reinforcements.</p>
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		<title>By: TheNudeNerd</title>
		<link>http://www.eve-druid.com/wow-that-new-thing-is-so-shiny/comment-page-1/#comment-882</link>
		<dc:creator>TheNudeNerd</dc:creator>
		<pubDate>Tue, 26 May 2009 13:59:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-druid.com/?p=3139#comment-882</guid>
		<description>I really think this is a great idea! Though 60 minutes of not being able to jump through a gate seems a little too much, but otherwise a neat and innovative idea. Great job! </description>
		<content:encoded><![CDATA[<p>I really think this is a great idea! Though 60 minutes of not being able to jump through a gate seems a little too much, but otherwise a neat and innovative idea. Great job!</p>
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		<title>By: mandrill</title>
		<link>http://www.eve-druid.com/wow-that-new-thing-is-so-shiny/comment-page-1/#comment-881</link>
		<dc:creator>mandrill</dc:creator>
		<pubDate>Tue, 26 May 2009 09:41:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.eve-druid.com/?p=3139#comment-881</guid>
		<description>Ooh, I like this. 
 
A minor niggle though: 
You say that hacking a sentry is an act of aggression, and as things currently stand activating your codebreaker module on a sentry gun would immediately flag you as an agressor, causing all the guns to fire on you. This would negate the hacking attempt and you&#039;d have to start all over again, but in 7 hours time as the sentries would be unhackable for this period. This effectively makes the guns unhackable, unless the codebreaker module does not actually flag you as an agressor when activated, but only on a failed attempt. 
 
Also, would it be possible to &#039;man the guns&#039; as it were, as with a POS,  as long as you had the relevant skills? Possibly with  greatly reduced effectiveness? 
 
 </description>
		<content:encoded><![CDATA[<p>Ooh, I like this. </p>
<p>A minor niggle though:<br />
You say that hacking a sentry is an act of aggression, and as things currently stand activating your codebreaker module on a sentry gun would immediately flag you as an agressor, causing all the guns to fire on you. This would negate the hacking attempt and you&#039;d have to start all over again, but in 7 hours time as the sentries would be unhackable for this period. This effectively makes the guns unhackable, unless the codebreaker module does not actually flag you as an agressor when activated, but only on a failed attempt. </p>
<p>Also, would it be possible to &#039;man the guns&#039; as it were, as with a POS,  as long as you had the relevant skills? Possibly with  greatly reduced effectiveness?</p>
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