OMFG?!?!?! TWO YEARS?!?!?!

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2-years-old

Yup, it’s official.  The Wandering Druid of Tranquility blog is officially 2 years old today.

Happy birthday to you….happy birthday to you….

Wow, where did the time go?  Posts, pages, many theme changes, PvP engagements recounted, patch notes, 3 different corporations player corporations as well as my own stints in my 1 man corporations, alts created.  In real life I got married, changed jobs, upgraded computers, watched a cat grow ill and pass on, found a wonderful puppy (The infernal coconut fluff ball of fury).  The time has just flown by faster than a Polaris class frigate.

Man, it’s been a wild ride,  a lot of fun and I have seen a lot happen in the two years that I have been blogging.  Let’s take a trip down amnesia lane, shall we?

`In those days spirits were brave, the stakes were high, men were REAL men, women were REAL women, and small furry creatures from Alpha Centauri were REAL small furry creatures from Aplha Centauri.’ –Douglas Adams.

I have seen a lot of changes and growth in the EVE community and especially in the EVE blog sphere over the past two years.  More and more people are writing about their experiences in game.  More and more people are sharing their viewpoints on many issues.  The dialogue that has ensued is as varied as the clouds in the sky.  Everyone has a different point of view and everyone articulates it very well.  It’s a collection of verse that makes this powerful play that more enjoyable for everyone.

Do you remember when Innonimate Nightmare  first started posting about his adventures in 0.0 space (http://00experiment.blogspot.com/2006/07/eve-online-00-experiment-post-001.html)?

The objective of this experiment is quite simply to throw him in at the deep end and see how well he survives and to regale and entertain with tales of his outlandish adventures along the way……

And thus, EVE history was made.  Do visit this blog and read through it’s entries.  It may no longer be active, but it’s a great read.

Do you remember when Nexa Necis first shared with the EVE community his now infamous ‘Carebear Playbook’ (http://www.eve-pirate.com/index.php?/archives/828-Sour-Grapes-For-Carebears-Fine-Whines-For-TRAPS.html#extended)?

1. Get war dec’d
2. Laugh at the corp who dec’d you. Talk shit. Lie and cheat if at all possible.
3. If you have died a lot now, think of as many excuses as you can. Hide out. Make threats. Name drop if possible.
4. If you’re still losing 500mil a week from losses, and the corp is offering you 200mil to surrender, don’t accept it. Petition it.
5. Consider starting a new corp or even better, join an alliance. Another option is to stay permadocked.
6. If those aren’t viable options, run and hide in a NPC corp and pray they don’t war dec the next corp you join.

This set of ‘rules’ was the source of many posts on the EVE forums, many people took offense to this list as many war targets fell to the continual attacks of Nexa and her ‘merry men’.

Can you remember when Crazy Kinux first posted his EVE Online Blogroll Lovefest (http://www.crazykinux.com/2008/04/eve-online-blogroll-lovefest.html) and when it was less than 100 entries long?

Can you remember when the NOS/Neut balancing was just a discussion or when the speed and agility balancing was in testing?

Can you remember when EVE blogging was something that only ‘a few’ people were doing?

I’ve been playing for over 3 years now and I can tell you, there has been a lot that has happened in the game.  It’s been a pleasure and an honor to write about it for the past 2 years.  I look forward to seeing what I will be writing about in the next year and beyond.

So, Happy Birthday to The Wandering Druid of Tranquility blog!!!  Here’s to many more entries to come….

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Out of Game, Site Updates July 2nd 2009

“Beacons, beacons, beacons, beacons, beacons, mushroom, MUSHROOM!!!”

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Welcome to the ninth edition of the EVE Blog Banter , the monthly EVE Online blogging extravaganza created by CrazyKinux . The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here . Check out other EVE Blog Banter articles at the bottom of this post!

“Last month Ga’len asked us which game mechanic we would most like to see added to EVE. This month Keith “WebMandrill” Nielson proposes to reverse the question and ask what may be a controversial question: Which game mechanic would you most like to see removed completely from EVE and why? I can see this getting quite heated so lets keep it civil eh?”

Just a quick note before I begin here.  Since I started all this discussion on game mechanics with the last Blog Banter, I have asked that my post NOT be considered for the Blog Banter Contest.  I honestly do not think it would be fair to everyone, as CK and I work so closely together on maintaining the EVE Blogroll and the OPML download, that I be an eligible participant.  However, I am writing a post for the plain and simple reason that I love writing for the monthly Blog Banter discussions.  So, without further adieu, below is my contribution, enjoy!!!

It seems that I created a monster with the introduction of discussions on game mechanics.  Which game mechanic would I like to see removed from the game and why?  Hmm…that’s a tough question.  I am one of those twisted individuals that enjoys how complex EVE can be.  What can we removed from EVE?  Would it still be EVE if it was removed?

EVE Online is more than just a game, it’s a community that is rich in culture and diverse in opinion.  We have seen many changes in the game over the years, including things removed from the game.  Mines were something that were removed as they were a large contributor to generating lag.  The ability to see faction gear on the market was removed and the contracts system was born.  Speed balancing, NOS balancing, etc…we have seen many changes.

So, what would I removed from the game?  It’s hard to think of something to remove without coming up with something to replace it as a result.   What to remove, what to remove……

Well…there have always been discussions about removing local chat from the game.  Such posts on the EVE forums traditionally become rather heated with equally valid points from both sides of the argument.  I can’t argue this one as I am from the ‘keep local’ camp, sorry…

In my article that lead to this blog banter (http://www.eve-druid.com/wow-that-new-thing-is-so-shiny), I put forth the concept of hackable sentry guns at stargates.  Stargates…..YES!  That’s what I would remove from the game, stargates, definitely.

**Ga’len looks around at the stunned looks from people in the room **

Why?  Well, two reasons.  First, to provide for a space flight experience that you can immerse yourself within and two, my favorite,  reduce in system lag.

**Ga’len looks around at the room again, now everyone has passed out from shock. **

Now, of course, every EVE pilot reading this is asking, “How would you travel between systems without stargates?” Stargates after all were established to provide a means to travel the huge distances between systems.  I am sure that any dev reading this is asking, “How will we effect a session change between star systems, grids and nodes?”

The answer is closer than you think.  Take a moment and step outside, look up and take a gander at that jet plane that may be flying over your home.  How is that jet plane that leaves New York travel all the way to Reykjavik Iceland?  In the old days, a pilot would set a course based on using a single instrument, the compass.  In out present day world, jet planes use a compass, navigation beacons that are on the ground and GPS systems.  Navigation beacons, that’s the answer to travel without stargates and believe it or not, it’s how we can reduce lag in the game.

So tell me, in the time that humans have rediscovered space flight, evolved to produce Tech II ships and modules as well as build ships such as a Titan have we also failed to improve on our warp drive systems?  I would think not.  I would think that we would continue to evolve and make our warp drive faster.  With the vast void between systems, there are fewer and fewer gravity wells from objects that could slow down a warp drive engine.  Within a system, there are planets, asteroids, moons and stations.  Just too many gravity wells for a warp drive engine be able to run at full power.  So yes, I would think that a ’sudden in game event’ that leads to better warp drive should happen so that we can remove stargates.

Capital Ship pilots have jump drives that allow them to travel in a relatively straight line in an instant.  They require the use of another ship sitting in space with an active Cynosaural field to lock onto that beacon and jump.

Why can’t warp drive navigation work in the same manner, where you set your course from Jita to Tash-Murkon Prime based on a universe wide navigational system of beacons.  When you set your course, the distance you can travel based on the energy required to jump you into warp and the active recharge rate of your capacitor would determine which beacons are within your travel range.  You would set course for that beacon and go.  No more inbound and outbound stargates for a system, just a single point where everyone ends up, roughly 15 km from the beacon relative to the direction from which you just traveled.

Now, this is where lag reduction comes into play.  Say you are traveling from Jita to say Emrayur.  The current route would take your through Tash-Murkon Prime.  You would currently jump in the stargate at Bhiz, warp across system and then jump into Emrayur.  Why could you not use the Tash-Murkon Prime beacon as a ‘waypoint’ to help you get into range of the Emrayur beacon.  There would be no need for you to land in Tash-Murkon Prime as you are not stopping there.  If you are not stopping there, then you would never load onto the grid or node.  Having less people in system reduces the lag simply because they are not there.  Having your destination already set on trip would allow for predictive grid loading at your destination.  Such ‘preparation’ for your arrival in reality could reduce the lag you see when you actual load into a system.

Furthermore, with no longer having the same systems be the ‘trade hubs’ due to where they exist on established stargate based travel routes, all star systems with stations have the potential to become important trade hubs.  Having more trade hubs would help to spread out commerce and thus stop the clumping effect of systems like Jita, Tash-Murkon Prime, Hek, etc…Such disbursement of commerce would also help to reduce in system lag and reduce the hold that people may have on a particular area.  No more static markets that newer players have a hard time in which to gain entry.  True market capitalism would be dealt another winning card in game and of course, less people clumped into a system or node, less lag.

Having beacons in the game would could lead to other fun mechanics.  You have jump bridges in 0.0 now for navigation and ease of movement.  Corporations could deploy a corporate beacon at their deployed POS’s to provide additional waypoints beacons for their corp members.  Having such ‘established’ travel routes for corporations would allow pirates some variety in traffic to attempt to catch, etc..

“So Ga’len.  With the removal of those inbound and outbound stargates, will this remove gate camping and piracy?

I would suspect that the role of the traditional gate camper would change and they would have a much harder time of catching someone as they travel ‘through’ a system and not stop at a beacon as it’s not their final destination.

But being a pirate, I have some evil thoughts on this one.  I would introduce a module that creates a ‘ghost beacon’.

What is a ‘ghost beacon’?  Well, how many of us have had trouble with our satellite television or radio due to interference?  A ‘ghost beacon’ would be an electronic warfare type of module that would create interference with communications with a beacon in system.  Such modules could only be operated in systems with a security level of 0.4 or lower as Concord officially disapproves of the use of modules that interfere with navigation.  You would have to be in close proximity to the actual in system beacon.  This module, when active, would begin to mask or steal the signal from a navigational beacon.  As a ship in warp travels closer to where a ‘waypoint’ beacon is located, loss of signal would cause a navigational problem and the ship would simply drop out of warp, say, 15 km from the where the ‘ghost beacon’ ship is located.

Once the ship drops out of warp, it’s able to lock onto the correct navigational beacon again as the interference from the warp drive operation and the ‘ghost beacon’ module are not as strong.  You can then warp out and be on your way, unless the pirates are able to tackle you. This mechanic becomes even more evil in 0.0 space where you can deploy warp bubbles.  An unsuspecting ship would drop out of warp and would become instantly trapped in the warp bubble.

Of course, you would have no way of knowing that a ‘ghost beacon’ is in operation until you came within the 40 km of the ‘ghost beacon’ ship and saw that you were having communication problems.  You could then of course, select to drop out of warp early and re-establish communication with the navigational system.  Flying AFK would still be dangerous as if you did not see the warning of a communication problem, you would not be able to drop out of warp early and would most likely be tackled by pirates, much like flying on autopilot now.

Currently, many people avoid gate camps by looking at the universe map and seeing how many ships were destroyed in a system, this would still provide you the a way to avoid such dangers.  ‘Traffic Piracy’ would not really change much from how it works now save that there would be a single entryway to a system and beacons everywhere save 0.0 space would still have sentry guns.  The use of scouting alts would no longer be very effective as there would be no stargate to scout anymore, however, a scout ship along a well traveled ‘vector’ between popular systems could be staged to identify potential targets that are in warp.

So, there you have it.  Stargates and their current travel mechanic.  Yup, that’s what I would remove.

Please do read these other fine posts on this month’s Blog Banter!!!

    1. Diary of a Space Jockey, Blog Banter: BE GONE!
    2. EVE Newb, (EVE) Remove You
    3. Miner With Fangs, Blog Banter – It’s the Scotch
    4. The Eden Explorer, Blog Banter: The Map! The Map!
    5. Inner Sanctum of the Ninveah, Kill the Rats
    6. Mercspector @ EVE, Scotty
    7. EVE’s Weekend Warrior, EVE Blog Banter #9
    8. Miner with Fangs, Blog Banter – It’s the Scotch
    9. A Merry Life and a Short One, Eve Blog Banter #9: Why Won’t You Die?
    10. Into the unknown with gun and camera, Blog Banter – The Hokey Cokey
    11. The Flightless Geek, EVE Blog Banter #9: Remove a Game Mechanic
    12. Sweet Little Bad Girl, Blog Banter 9: Who is Nibbling at My House?
    13. One Man and His Spaceship, Blog Banter 9: What could you do without?
    14. Life in Low Sec, EVE Blog Banter #9: Stop Tarnishing My Halo
    15. Cle Demaari: Citizen, Blog Banter #9: Training for all my men!
    16. A Mule in EVE, He who giveth, also taketh away?
    17. Dense Veldspar, Blog Banter 9
    18. Morphisat’s Blog, Blog Banter #9 – Randomness Be Gone !
    19. Facepalm’s Blog, EVE Blog Banter #9: What a new pilot could do without
    20. Memoires of New Eden, You’re Fired
    21. Kyle Langdon’s Journeys in EVE, EVE Blog Banter #9 Titans? What’s a Titan?
    22. Achernar, The gates! The gates are down!
    23. Speed Fairy, EVE Blog Banter #9: Down with Downtime!
    24. I am Keith Neilson, EVE Blog Banter #9-F**K Da Police
    25. Ripe Lacunae, The UI… Where do I begin… (Eve Blog Banter #9)
    26. Clown Punchers, EvE Blogs: What game mechanic would you get rid of?
    27. Estel Arador Corp Services, You’ve got mail
    28. Epic Slant, Let Mom and Pop Play: EVE Blog Banter #9
    29. Deaf Plasma’s EVE Musings, Blog Banter #9 – Removal of Anchoring Delay of POS modules
    30. Podded Once Again, Blog Banter #9 – Do we really need to go AFK?
    31. Postcards from EVE, 2009.07.02.00.29.06
    32. Harbinger Zero, Blog Banter #9 – War Declarations & Sec Status
    33. Warp Scrammed, Blog Banter 9 – Never Too Fast
    34. More articles as they are posted!
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      EVE Blog Banter June 30th 2009

      EVE Player Blogs OPML Download updated

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      opmlicon Welcome to the latest edition of the OPML download update. Below are the sites that were added today.

      Counting our new additions listed below and a few blogs that were dead links and removed, we now have 500 blogs in the OPML download. Do remember, the EVE Online Blogroll Lovefest that CrazyKinux maintains (http://www.crazykinux.com/2008/04/eve-online-blogroll-lovefest.html) is a listing of blogs that are active. The OPML download has some of the defunct blogs as they are still worth reading if you never had the chance to read them, like the EVE Online 0.0 Experiment (http://00experiment.blogspot.com) and a few others.

      To get your blog listed on CK’s Blogroll Lovefest, simply post a comment on the post with your blog’s information. I check his listing from time to time to add blogs to the OPML download. I also add people when I learn about a new blog. If your blog is not listed on the OPML download and you would like it listed, just drop me a line at galen@eve-druid.com and I will get you added.

      So, without further adieu, here are our newest members of the EVE Blogging Community!!

      Welcome to the EVE Blogsphere!!!!

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      OPML Download updates June 26th 2009

      “So, how’s that time warp thingy??”

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      I have been busy, so busy, that I have had little time for writing as I would like.  I am still working on the Blade of Truth storyline, part four is finished and will go live on July 4th so do keep an eye out for that.  Yes, there is more of that storyline to tell and I am actively working on part five right now.

      I have been spending a nice amount of time playing EVE with my fellow corpies.  General ‘yarring’ about has yielded kills, ransoms (both isk and jokes) and the odd carrier slaughter (http://nspta.net/lacon/?a=kill_related&kll_id=69143).

      Our campaign against the ever failfest called United continues.  If they would spend more than five minutes outside a station, we might actually get a fight with them.  As it goes, their operations around the system known as Rancer have slowed considerable.  They do continue to camp the Crilere gate as they are infamously known for, but other than that, they are not very active.  They do come out every now and again, but the good ole “Control Q’s” kick in when we log on or even think of the system name Rancer.  Oh well, we expected nothing less.  The ‘Lords of Otou’ shall continue to rule with the strength and honor for which we have always wielded.

      The OPML download has been growing for some time now and with the recently ended blogging promotion event between CCP and GameScribe, there are a number of blogs that are simply disappearing, mainly because they were created to participate in the contest.  Now that the promotion contest is over, some of those blogs are no longer in existence and as a result, they will be removed from the OPML download.  I do have some additions to make and an upcoming announcement post will be made this coming Friday.  The OPML us up to date as of this blog posting, so fee freel to download a fresh copy (http://www.eve-druid.com/opml-download).

      CrazyKinux has yet again, provided wonderful inspiration for our blogging community.  He has a wonderful contest setup for the next EVE Blog Banter (http://www.crazykinux.com/2009/06/eve-blog-banter-contest.html).  I myself will be writing an article, however, I will not be among those entries being judged for the prizes.  Now before anyone gets worked up, you should know that this was MY idea.  I shall attempt to explain.

      CK, James Egan and I do a lot of work together for the blogging community.  CK maintains the EVE blogroll, I maintain the EVE OPML download and James Egan keeps up to date on the EVE community from a variety of information resources, including both postings among the EVE Blogging community and tips that CK and I send to James. Needless to say, we are friends and we do have a decent amount of regular contact with each other.

      I have full faith that CK, Zapatero and James could be objective when judging entries, but there are always people who will take relationships such as those I share with CK and James and create a context of impropriety.  Such people would claim that a contest was rigged.  We have all seen such claims on the EVE forums and honestly, it’s usually a bunch of garbage, but the creation of “threadnaughts’ and other related drama end up ruining an otherwise entertaining and fulfilling event.

      Rather than leave such potential drama be something that can ruin the honest, open and honorable nature that the EVE Blogging Community holds itself accountable to, I deciced to stop it from happening, hence my decision to ask CK to remove my contribution to the upcoming blog banter from the judging.  Don’t get me wrong, it hasn’t kept me from writing a post.  I had an idea and yes I am going to participate in the Blog Banter itself, just not the contest.

      Yes, my blog banter post this time is a long read like my last one.  You have been warned.  :P

      Anyway, that’s all I have for now, see you out there!!!

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      EVE Player Blogs OPML Download updated

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      opmlicon Welcome to the latest edition of the OPML download update. Below are the sites that were added today.

      Counting our new additions listed below, we now have 498blogs in the OPML download.  Do remember, the EVE Online Blogroll Lovefest that CrazyKinux maintains (http://www.crazykinux.com/2008/04/eve-online-blogroll-lovefest.html) is a listing of blogs that are active.  The OPML download has some of the defunct blogs as they are still worth reading if you never had the chance to read them, like the EVE Online 0.0 Experiment (http://00experiment.blogspot.com) and a few others.

      To get your blog listed on CK’s Blogroll Lovefest, simply post a comment on the post with your blog’s information. I check his listing from time to time to add blogs to the OPML download. I also add people when I learn about a new blog. If your blog is not listed on the OPML download and you would like it listed, just drop me a line at galen@eve-druid.com and I will get you added.

      So, without further adieu, here are our newest members of the EVE Blogging Community!!

      Welcome to the EVE Online Blog Sphere!!!

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      OPML Download updates June 19th 2009